Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Regional Dex Johto |
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Previous: Croconaw |
National Dex |
Next: Treecko |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Big Jaw Pokémon |
Imperial: | 7'07" | Metric: | 2.12m |
|
Imperial: | 195.8lbs | Metric: | 88.8kg |
|
|
Powers up Water-type moves in a pinch. |
Removes added effects to increase move damage. |
|
|
Blue |
|
|
|
Black |
White |
It usually moves slowly, but it goes at blinding speed when it attacks and bites prey. |
Diamond |
Pearl |
It usually moves slowly, but it goes at blinding speed when it attacks and bites prey. |
Ruby |
Sapphire |
Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed. |
Gold |
When it bites with its massive and powerful jaws, it shakes its head and savagely tears its victim up. |
Silver |
It is hard for it to support its own weight out of water, so it gets down on all fours. But it moves fast. |
|
|
lv.18 | |
lv.30 |
|
|
|
Area Unknown. |
|
Rub-A-Dub River |
|
| | | | |
|
Male: | 87.5% | Female: | 12.5% |
|
Amphibious Monster |
5355 Steps |
21 |
|
|
Takes 0x damage from |
|
Takes ¼x damage from |
|
Takes ½x damage from |
|
Takes 2x damage from |
|
Takes 4x damage from |
|
|
|
70 |
45 |
|
Medium Slow 1,059,860 Points |
|
85 |
105 |
100 |
79 |
83 |
78 |
530 |
|
2 |
1 |
|
|
|
|
-- |
Scratch |
|
|
40 |
100% |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
-- |
Leer |
|
|
-- |
100% |
30 |
-- |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
-- |
Water Gun |
|
|
40 |
100% |
25 |
-- |
The target is blasted with a forceful shot of water. |
-- |
Rage |
|
|
20 |
100% |
20 |
-- |
While this move is in use, it gains attack power each time the user is hit in battle. |
06 |
Water Gun |
|
|
40 |
100% |
25 |
-- |
The target is blasted with a forceful shot of water. |
08 |
Rage |
|
|
20 |
100% |
20 |
-- |
While this move is in use, it gains attack power each time the user is hit in battle. |
13 |
Bite |
|
|
60 |
100% |
25 |
30% |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
15 |
Scary Face |
|
|
-- |
100% |
10 |
-- |
The user frightens the foe with a scary face to sharply reduce its Speed stat. |
21 |
Ice Fang |
|
|
65 |
95% |
15 |
10% |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
24 |
Flail |
|
|
-- |
100% |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
30 |
Agility |
|
|
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
32 |
Crunch |
|
|
80 |
100% |
15 |
20% |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
37 |
Chip Away |
|
|
70 |
100% |
20 |
-- |
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
45 |
Slash |
|
|
70 |
100% |
20 |
-- |
The target is attacked with a slash of claws or blades. It has a raised critical hit rate. |
50 |
Screech |
|
|
-- |
85% |
40 |
-- |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
58 |
Thrash |
|
|
120 |
100% |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
63 |
Aqua Tail |
|
|
90 |
90% |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
71 |
Superpower |
|
|
120 |
100% |
5 |
-- |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
76 |
Hydro Pump |
|
|
120 |
80% |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
|
| AncientPower |
|
|
60 |
100% |
5 |
10% |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| Aqua Jet |
|
|
40 |
100% |
20 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| Block |
|
|
-- |
-- |
5 |
-- |
The user blocks the foe's way with arms spread wide to prevent escape. |
| Crunch |
|
|
80 |
100% |
15 |
20% |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| Dragon Dance |
|
|
-- |
-- |
20 |
-- |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Fake Tears |
|
|
-- |
100% |
20 |
-- |
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Hydro Pump |
|
|
120 |
80% |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
| Ice Punch |
|
|
75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
| Metal Claw |
|
|
50 |
95% |
35 |
10% |
The foe is raked with steel claws. It may also raise the user's Attack stat. |
| Mud Sport |
|
|
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| Thrash |
|
|
120 |
100% |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| Water Sport |
|
|
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
|
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM06 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM08 |
Rock Climb |
|
|
90 |
-- |
20 |
20% |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM05 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM06 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM06 |
Rock Smash |
|
|
40 |
-- |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM07 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM08 |
Rock Climb |
|
|
90 |
-- |
20 |
20% |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM06 |
Rock Smash |
|
|
40 |
-- |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM07 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM08 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM06 |
Whirlpool |
|
|
35 |
-- |
15 |
-- |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
HM07 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
|
TM01 |
Hone Claws |
|
|
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM02 |
Dragon Claw |
|
|
80 |
100% |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM05 |
Roar |
|
|
-- |
100% |
20 |
-- |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
|
|
100 |
100% |
10 |
-- |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
|
|
75 |
100% |
30 |
-- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100% |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM52 |
Focus Blast |
|
|
120 |
70% |
5 |
10% |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM55 |
Scald |
|
|
80 |
100% |
15 |
30% |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM56 |
Fling |
|
|
-- |
100% |
10 |
-- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM65 |
Shadow Claw |
|
|
70 |
100% |
15 |
-- |
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. |
TM68 |
Giga Impact |
|
|
150 |
90% |
5 |
-- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM75 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 |
Bulldoze |
|
|
60 |
100% |
20 |
100% |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 |
Dragon Tail |
|
|
60 |
90% |
10 |
-- |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
|
|
40 |
100% |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM01 |
Focus Punch |
|
|
150 |
100% |
20 |
-- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM02 |
Dragon Claw |
|
|
80 |
100% |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM03 |
Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM05 |
Roar |
|
|
-- |
100% |
20 |
-- |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM26 |
Earthquake |
|
|
100 |
100% |
10 |
-- |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
|
|
75 |
100% |
30 |
-- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM52 |
Focus Blast |
|
|
120 |
70% |
5 |
10% |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 |
Fling |
|
|
-- |
100% |
10 |
-- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM58 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM59 |
Dragon Pulse |
|
|
90 |
100% |
10 |
-- |
The target is attacked with a shock wave generated in the user's gaping mouth. |
TM65 |
Shadow Claw |
|
|
70 |
100% |
15 |
-- |
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. |
TM68 |
Giga Impact |
|
|
150 |
90% |
5 |
-- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM72 |
Avalanche |
|
|
60 |
100% |
10 |
-- |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM75 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 |
Captivate |
|
|
-- |
100% |
20 |
-- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM80 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
|
|
-- |
100% |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM01 |
Focus Punch |
|
|
150 |
100% |
20 |
-- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM02 |
Dragon Claw |
|
|
80 |
100% |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM03 |
Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM05 |
Roar |
|
|
-- |
100% |
20 |
-- |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM26 |
Earthquake |
|
|
100 |
100% |
10 |
-- |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
|
|
75 |
100% |
30 |
-- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM01 |
DynamicPunch |
|
|
100 |
50% |
5 |
100% |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
TM02 |
Headbutt |
|
|
70 |
100% |
15 |
30% |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
TM03 |
Curse |
|
|
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all the other types. |
TM05 |
Roar |
|
|
-- |
100% |
20 |
-- |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Rock Smash |
|
|
40 |
100% |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM26 |
Earthquake |
|
|
100 |
100% |
10 |
-- |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Mud-Slap |
|
|
20 |
100% |
10 |
100% |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM34 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM35 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM43 |
Detect |
|
|
-- |
-- |
5 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM49 |
Fury Cutter |
|
|
20 |
95% |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
|
MT08 |
Uproar |
|
|
90 |
100% |
10 |
-- |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
MT11 |
Low Kick |
|
|
-- |
100% |
20 |
-- |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
MT15 |
Ice Punch |
|
|
75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
MT20 |
Block |
|
|
-- |
-- |
5 |
-- |
The user blocks the foe's way with arms spread wide to prevent escape. |
MT23 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT24 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
MT25 |
Aqua Tail |
|
|
90 |
90% |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
MT29 |
Superpower |
|
|
120 |
100% |
5 |
-- |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
MT31 |
Dragon Pulse |
|
|
90 |
100% |
10 |
-- |
The target is attacked with a shock wave generated in the user's gaping mouth. |
MT34 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT52 |
Spite |
|
|
-- |
100% |
10 |
-- |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
MT56 |
Outrage |
|
|
120 |
100% |
10 |
-- |
The user rampages and attacks for two to three turns. However, it then becomes confused. |
MT58 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT64 |
Hydro Cannon |
|
|
150 |
90% |
5 |
-- |
The target is hit with a watery blast. The user must rest on the next turn, however. |
MT01 |
Headbutt |
|
|
70 |
100% |
15 |
30% |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
MT05 |
Low Kick |
|
|
-- |
100% |
20 |
-- |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
MT06 |
Mud-Slap |
|
|
20 |
100% |
10 |
100% |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
MT08 |
AncientPower |
|
|
60 |
100% |
5 |
10% |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
MT09 |
Aqua Tail |
|
|
90 |
90% |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
MT18 |
Outrage |
|
|
120 |
100% |
10 |
-- |
The user rampages and attacks for two to three turns. However, it then becomes confused. |
MT19 |
Superpower |
|
|
120 |
100% |
5 |
-- |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
MT24 |
Fury Cutter |
|
|
20 |
95% |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
MT25 |
Dive |
|
|
80 |
100% |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
MT29 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT34 |
Ice Punch |
|
|
75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
MT40 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT45 |
Spite |
|
|
-- |
100% |
10 |
-- |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
MT52 |
Uproar |
|
|
90 |
100% |
10 |
-- |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
MT57 |
Hydro Cannon |
|
|
150 |
90% |
5 |
-- |
The target is hit with a watery blast. The user must rest on the next turn, however. |
MT02 |
Fury Cutter |
|
|
20 |
95% |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
MT03 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
MT04 |
DynamicPunch |
|
|
100 |
50% |
5 |
100% |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
MT05 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT06 |
Double-Edge |
|
|
120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
MT09 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
MT10 |
Mimic |
|
|
-- |
-- |
10 |
-- |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
MT12 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT13 |
Mud-Slap |
|
|
20 |
100% |
10 |
100% |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
MT15 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT16 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
MT18 |
Ice Punch |
|
|
75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
MT22 |
Seismic Toss |
|
|
-- |
100% |
20 |
-- |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
MT24 |
Mega Punch |
|
|
80 |
85% |
20 |
-- |
The target is slugged by a punch thrown with muscle-packed power. |
MT25 |
Mega Kick |
|
|
120 |
75% |
5 |
-- |
The target is attacked with a kick launched with muscle-packed power. |
MT26 |
Body Slam |
|
|
85 |
100% |
15 |
30% |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
MT27 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
MT28 |
Counter |
|
|
-- |
100% |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
MT30 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
MT33 |
Hydro Cannon |
|
|
150 |
90% |
5 |
-- |
The target is hit with a watery blast. The user must rest on the next turn, however. |
MT01 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
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