#DS009: Hippache: SuperDex Entry
Suggested by: Schimre
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Hoppover |
Regional Dex Bombur: Delta Species |
Next: Scalooper | |||||||||||||||
Previous: Hoppover |
National Dex | Next: Poochyena | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Footprint
Male Front
Female Front
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Concept Art | |||||||||||||||||
Hippache by Schimre | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Lift-off Pokémon |
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Ability | |||||||||||||||||
Torrent | Powers up Water-type moves in a pinch. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Blue | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | Despite its heavy appearance, it can execute the most complex of flying maneuvres with ease. | ||||||||||||||||
Pearl | The blasts of air it generates from its rotating blades are powerful enough to destroy entire towns. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
lv.16 |
lv.32 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Area Unknown. | |||||||||||||||||
Friend Area | |||||||||||||||||
River: | Rub-A-Dub River | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Amphibious Terrestrial |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 45 |
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Medium Slow 1,059,860 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
112 | 87 | 82 | 105 | 76 | 68 | ||||||||||||
Total: | 530 | ||||||||||||||||
Effort Points | 2 | 1 | |||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
-- | Growl | -- | 100% | 40 | -- | ||||||||||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||||||||||
-- | Defense Curl | -- | -- | 40 | -- | ||||||||||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||||||||||
-- | Water Gun | 40 | 100% | 25 | -- | ||||||||||||
The target is blasted with a forceful shot of water. | |||||||||||||||||
6 | Defense Curl | -- | -- | 40 | -- | ||||||||||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||||||||||
9 | Water Gun | 40 | 100% | 25 | -- | ||||||||||||
The target is blasted with a forceful shot of water. | |||||||||||||||||
14 | Yawn | -- | -- | 10 | -- | ||||||||||||
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |||||||||||||||||
21 | Body Slam | 85 | 100% | 15 | 30% | ||||||||||||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||||||||||||||
24 | Whirlwind | -- | 100% | 20 | -- | ||||||||||||
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||||||||||
29 | Aqua Jet | 40 | 100% | 20 | -- | ||||||||||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||||||||||
32 | Water Pulse | 60 | 100% | 20 | 20% | ||||||||||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||||||||||
40 | Hover | 65 | 100% | 15 | -- | ||||||||||||
The user flies upwards and sends a blast of air down at the target. The user needs to rest the next turn. | |||||||||||||||||
46 | Tailwind | -- | -- | 30 | -- | ||||||||||||
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | |||||||||||||||||
54 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
60 | Hydro Pump | 120 | 80% | 5 | -- | ||||||||||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||||||||||
68 | Windstorm | 100 | 100% | 5 | -- | ||||||||||||
The user causes a violent storm that hits all battlers. The target is also switched out. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Bounce | 85 | 85% | 5 | 30% | |||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
BubbleBeam | 65 | 100% | 20 | 10% | |||||||||||||
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |||||||||||||||||
Capsize | 60 | 100% | 10 | 30% | |||||||||||||
The user forcefully smashes the foe into the water. The target may be left confused. | |||||||||||||||||
Crunch | 80 | 100% | 15 | 20% | |||||||||||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||||||||||
Focus Energy | -- | -- | 30 | -- | |||||||||||||
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | |||||||||||||||||
Gust | 40 | 100% | 35 | -- | |||||||||||||
A gust of wind is whipped up by wings and launched at the foe to inflict damage. | |||||||||||||||||
Ice Ball | 30 | 90% | 20 | -- | |||||||||||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||||||||||
Ice Fang | 65 | 95% | 15 | 10% | |||||||||||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||||||||||
Siphon | 25 | 85% | 10 | -- | |||||||||||||
The user causes a strong suction through the water which damages the foe and heals the user. Hits 2-5 times. | |||||||||||||||||
Spindrift | 40 | 100% | 10 | 100% | |||||||||||||
The user churns water around the foe to cut vision. It lowers the foe's accuracy if it hits. | |||||||||||||||||
Superpower | 120 | 100% | 5 | -- | |||||||||||||
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |||||||||||||||||
Take Down | 90 | 85% | 20 | -- | |||||||||||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
HM04 | Strength | 80 | -- | 15 | -- | ||||||||||||
The user brutally shoves the target at maximum power. This move can also be used to push boulders. | |||||||||||||||||
HM06 | Dive | 80 | -- | 10 | -- | ||||||||||||
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM03 | Water Pulse | 60 | 100% | 20 | 20% | ||||||||||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||||||||||
TM05 | Roar | -- | 100% | 20 | -- | ||||||||||||
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||||||||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||||||||||
TM08 | Bulk Up | -- | -- | 20 | -- | ||||||||||||
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM13 | Ice Beam | 95 | 100% | 10 | 10% | ||||||||||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||||||||||
TM14 | Blizzard | 120 | 70% | 5 | 10% | ||||||||||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||||||||||
TM15 | Hyper Beam | 150 | 90% | 5 | -- | ||||||||||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM26 | Earthquake | 100 | 100% | 10 | -- | ||||||||||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM28 | Dig | 80 | 100% | 10 | -- | ||||||||||||
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. | |||||||||||||||||
TM31 | Brick Break | 75 | 100% | 30 | -- | ||||||||||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM35 | Flamethrower | 95 | 100% | 15 | 10% | ||||||||||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||||||||||
TM36 | Sludge Bomb | 90 | 100% | 10 | 30% | ||||||||||||
Explosive sludge is hurled at the target. It may also poison the target. | |||||||||||||||||
TM38 | Fire Blast | 120 | 85% | 5 | 10% | ||||||||||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM39 | Rock Tomb | 50 | 80% | 10 | 100% | ||||||||||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||||||||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM47 | Steel Wing | 70 | 90% | 25 | 10% | ||||||||||||
The foe is hit with wings of steel. It may also raise the user's Defense stat. | |||||||||||||||||
TM52 | Focus Blast | 120 | 70% | 5 | 10% | ||||||||||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||||||||||
TM53 | Energy Ball | 80 | 100% | 10 | -- | ||||||||||||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||||||||||
TM55 | Brine | 65 | 100% | 10 | -- | ||||||||||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||||||||||
TM57 | Charge Beam | 50 | 90% | 10 | 70% | ||||||||||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM63 | Embargo | -- | 100% | 15 | -- | ||||||||||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||||||||||
TM68 | Giga Impact | 150 | 90% | 5 | -- | ||||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM72 | Avalanche | 60 | 100% | 10 | -- | ||||||||||||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||||||||||
TM73 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM74 | Gyro Ball | -- | 100% | 5 | -- | ||||||||||||
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM80 | Rock Slide | 75 | 90% | 10 | 30% | ||||||||||||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
TM91 | Flash Cannon | 80 | 100% | 10 | 10% | ||||||||||||
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT02 | Bug Bite | 60 | 100% | 20 | -- | ||||||||||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 | Iron Head | 80 | 100% | 15 | 30% | ||||||||||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT11 | Low Kick | -- | 100% | 20 | -- | ||||||||||||
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT20 | Block | -- | -- | 5 | -- | ||||||||||||
The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT21 | Hyper Voice | 90 | 100% | 10 | -- | ||||||||||||
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||||||||||
MT23 | Icy Wind | 55 | 95% | 15 | 100% | ||||||||||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT31 | Dragon Pulse | 90 | 100% | 10 | -- | ||||||||||||
The target is attacked with a shock wave generated in the user's gaping mouth. | |||||||||||||||||
MT33 | Bind | 15 | 85% | 20 | -- | ||||||||||||
A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||||||||||
MT40 | Role Play | -- | -- | 15 | -- | ||||||||||||
The user mimics the foe completely, copying the foe's natural ability. | |||||||||||||||||
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