#DS007: Cherippo: SuperDex Entry
Suggested by: Schimre
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Djignitor |
Regional Dex Bombur: Delta Species |
Next: Hoppover | |||||||||||||||
Previous: Djignitor |
National Dex | Next: Hoppover | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Footprint
Overworld
Male Front
Female Front
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Concept Art | |||||||||||||||||
Cherippo by Schimre | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Flapping Pokémon |
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Ability | |||||||||||||||||
Torrent | Powers up Water-type moves in a pinch. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Blue | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | It uses its smooth, rounded body to move through rivers without having to move even a muscle. | ||||||||||||||||
Pearl | It is sturdy and territorial, and never leaves the body of water it considers to be its home. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
lv.16 |
lv.32 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Anchore Town | Starter | All | All | All | Lv. 5 | ||||||||||||
PFL HQ | Gift | All | All | All | Lv. 5 | ||||||||||||
Friend Area | |||||||||||||||||
River: | Rub-A-Dub River | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Amphibious Terrestrial |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 45 |
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Medium Slow 1,059,860 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
68 | 57 | 49 | 61 | 42 | 37 | ||||||||||||
Total: | 314 | ||||||||||||||||
Effort Points | 1 | ||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
-- | Growl | -- | 100% | 40 | -- | ||||||||||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||||||||||
6 | Defense Curl | -- | -- | 40 | -- | ||||||||||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||||||||||
9 | Water Gun | 40 | 100% | 25 | -- | ||||||||||||
The target is blasted with a forceful shot of water. | |||||||||||||||||
14 | Yawn | -- | -- | 10 | -- | ||||||||||||
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |||||||||||||||||
17 | Body Slam | 85 | 100% | 15 | 30% | ||||||||||||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||||||||||||||
23 | Panic Sweat | -- | -- | 15 | -- | ||||||||||||
Covering itself in a watery sheen in panic, the user's Speed rises, and will drastically rise if its HP is below half. | |||||||||||||||||
26 | Aqua Jet | 40 | 100% | 20 | -- | ||||||||||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||||||||||
31 | Water Pulse | 60 | 100% | 20 | 20% | ||||||||||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||||||||||
34 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
39 | Hydro Pump | 120 | 80% | 5 | -- | ||||||||||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Bounce | 85 | 85% | 5 | 30% | |||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
BubbleBeam | 65 | 100% | 20 | 10% | |||||||||||||
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |||||||||||||||||
Capsize | 60 | 100% | 10 | 30% | |||||||||||||
The user forcefully smashes the foe into the water. The target may be left confused. | |||||||||||||||||
Crunch | 80 | 100% | 15 | 20% | |||||||||||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||||||||||
Focus Energy | -- | -- | 30 | -- | |||||||||||||
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | |||||||||||||||||
Gust | 40 | 100% | 35 | -- | |||||||||||||
A gust of wind is whipped up by wings and launched at the foe to inflict damage. | |||||||||||||||||
Ice Ball | 30 | 90% | 20 | -- | |||||||||||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||||||||||
Ice Fang | 65 | 95% | 15 | 10% | |||||||||||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||||||||||
Siphon | 25 | 85% | 10 | -- | |||||||||||||
The user causes a strong suction through the water which damages the foe and heals the user. Hits 2-5 times. | |||||||||||||||||
Spindrift | 40 | 100% | 10 | 100% | |||||||||||||
The user churns water around the foe to cut vision. It lowers the foe's accuracy if it hits. | |||||||||||||||||
Superpower | 120 | 100% | 5 | -- | |||||||||||||
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |||||||||||||||||
Take Down | 90 | 85% | 20 | -- | |||||||||||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
Technical Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM48 | Round | 60 | 100% | 15 | -- | ||||||||||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
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