#DS006: Djignitor: SuperDex Entry
Suggested by: Arcaleoh
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Infrit |
Regional Dex Bombur: Delta Species |
Next: Cherippo | |||||||||||||||
Previous: Infrit |
National Dex | Next: Cherippo | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Footprint
Male Front
Female Front
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Overworld
Male Back
Female Back
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Concept Art | |||||||||||||||||
Djignitor by Antarctros | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Smoke Djinn Pokémon |
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Ability | |||||||||||||||||
Blaze | Powers up Fire-type moves in a pinch. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Yellow | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | Considered a deity in ancient times, it is said to be able to grant the wishes of those who tame it. | ||||||||||||||||
Pearl | It is known to terrify those weaker than itself with imposing dark smoke and raging flames. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
lv.18 |
lv.30 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Area Unknown. | |||||||||||||||||
Friend Area | |||||||||||||||||
Desert: | Furnace Desert | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Indeterminate |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 45 |
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Medium Slow 1,059,860 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
100 | 87 | 67 | 115 | 85 | 80 | ||||||||||||
Total: | 534 | ||||||||||||||||
Effort Points | 1 | 2 | |||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Pound | 40 | 100% | 35 | -- | ||||||||||||
The target is physically struck with a tail or a forelimb, etc. | |||||||||||||||||
-- | Growl | -- | 100% | 40 | -- | ||||||||||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||||||||||
-- | SmokeScreen | -- | 100% | 20 | -- | ||||||||||||
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |||||||||||||||||
-- | Ember | 40 | 100% | 25 | 10% | ||||||||||||
The foe is attacked with small flames. The target may also be left with a burn. | |||||||||||||||||
06 | SmokeScreen | -- | 100% | 20 | -- | ||||||||||||
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | |||||||||||||||||
09 | Ember | 40 | 100% | 25 | 10% | ||||||||||||
The foe is attacked with small flames. The target may also be left with a burn. | |||||||||||||||||
14 | Poison Gas | -- | 80% | 40 | -- | ||||||||||||
A cloud of poison gas is sprayed in the foe's face. It may poison the target. | |||||||||||||||||
17 | Crimson Daze | 40 | 100% | 20 | 100% | ||||||||||||
The user emits a bright burst of flames that dazzles the foe. The foe is left confused if it hits. | |||||||||||||||||
24 | Will-O-Wisp | -- | 75% | 15 | 100% | ||||||||||||
The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||||||||||||
28 | Wish | -- | -- | 10 | -- | ||||||||||||
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | |||||||||||||||||
38 | Shadow Punch | 60 | -- | 20 | -- | ||||||||||||
The user throws a punch at the foe from the shadows. The punch lands without fail. | |||||||||||||||||
43 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
51 | Healing Wish | -- | -- | 10 | -- | ||||||||||||
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |||||||||||||||||
56 | Shadow Ball | 80 | 100% | 15 | 20% | ||||||||||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
64 | Destiny Bond | -- | -- | 5 | -- | ||||||||||||
When this move is used, if the user faints, the foe that landed the knockout hit also faints. | |||||||||||||||||
69 | Flare Blitz | 120 | 100% | 15 | -- | ||||||||||||
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Astonish | 30 | 100% | 15 | 30% | |||||||||||||
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |||||||||||||||||
Confuse Ray | -- | 100% | 10 | -- | |||||||||||||
The foe is exposed to a sinister ray that triggers confusion. | |||||||||||||||||
Disable | -- | 100% | 20 | -- | |||||||||||||
For several turns, this move prevents the foe from using the move it last used. | |||||||||||||||||
Encore | -- | 100% | 5 | -- | |||||||||||||
The user compels the foe to keep using only the move it last used for two to six turns. | |||||||||||||||||
Flame Wheel | 60 | 100% | 25 | 10% | |||||||||||||
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. | |||||||||||||||||
Grudge | -- | -- | 5 | -- | |||||||||||||
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | |||||||||||||||||
Hypnosis | -- | 60% | 20 | 100% | |||||||||||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||||||||||
Infernoblaze | -- | 30% | 5 | -- | |||||||||||||
The user envelops itself in a powerful but inaccurate shower of flames that consumes the foe. | |||||||||||||||||
Inflame | -- | -- | 20 | -- | |||||||||||||
The user's body heat climbs to extreme temperatures, thereby raising the user's Attack. | |||||||||||||||||
Phantasm | -- | 100% | 20 | -- | |||||||||||||
The user creates copies of itself to fool the foe. The user sharply raises its Evasion. | |||||||||||||||||
Scorch | -- | 75% | 10 | -- | |||||||||||||
The user deals a heavy burn to the target. The damage dealt by the burn increases over time. | |||||||||||||||||
Spite | -- | 100% | 10 | -- | |||||||||||||
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
HM03 | Surf | 95 | -- | 15 | -- | ||||||||||||
It swamps the area around the user with a giant wave. It can also be used for crossing water. | |||||||||||||||||
HM06 | Dive | 80 | -- | 10 | -- | ||||||||||||
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM01 | Focus Punch | 150 | 100% | 20 | -- | ||||||||||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM12 | Taunt | -- | 100% | 20 | -- | ||||||||||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||||||||||
TM15 | Hyper Beam | 150 | 90% | 5 | -- | ||||||||||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM22 | SolarBeam | 120 | 100% | 10 | -- | ||||||||||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||||||||||
TM23 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM29 | Psychic | 90 | 100% | 10 | 10% | ||||||||||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||||||||||
TM30 | Shadow Ball | 80 | 100% | 15 | 20% | ||||||||||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
TM31 | Brick Break | 75 | 100% | 30 | -- | ||||||||||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM35 | Flamethrower | 95 | 100% | 15 | 10% | ||||||||||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||||||||||
TM36 | Sludge Bomb | 90 | 100% | 10 | 30% | ||||||||||||
Explosive sludge is hurled at the target. It may also poison the target. | |||||||||||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||||||||||
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||||||||||
TM38 | Fire Blast | 120 | 85% | 5 | 10% | ||||||||||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||||||||||
TM41 | Torment | -- | 100% | 15 | -- | ||||||||||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM46 | Thief | 40 | 100% | 10 | -- | ||||||||||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||||||||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||||||||||
TM49 | Snatch | -- | -- | 10 | -- | ||||||||||||
The user steals the effects of any healing or status-changing move the foe attempts to use. | |||||||||||||||||
TM50 | Overheat | 140 | 90% | 5 | -- | ||||||||||||
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||||||||||
TM52 | Focus Blast | 120 | 70% | 5 | 10% | ||||||||||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||||||||||
TM54 | False Swipe | 40 | 100% | 40 | -- | ||||||||||||
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | |||||||||||||||||
TM56 | Fling | -- | 100% | 10 | -- | ||||||||||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM60 | Drain Punch | 75 | 100% | 10 | -- | ||||||||||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
TM61 | Will-O-Wisp | -- | 75% | 15 | 100% | ||||||||||||
The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||||||||||||
TM63 | Embargo | -- | 100% | 15 | -- | ||||||||||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||||||||||
TM65 | Shadow Claw | 70 | 100% | 15 | -- | ||||||||||||
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. | |||||||||||||||||
TM66 | Payback | 50 | 100% | 10 | -- | ||||||||||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||||||||||
TM68 | Giga Impact | 150 | 90% | 5 | -- | ||||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||||||||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||||||||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM79 | Dark Pulse | 80 | 100% | 15 | 20% | ||||||||||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM84 | Poison Jab | 80 | 100% | 20 | 30% | ||||||||||||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||||||||||
TM85 | Dream Eater | 100 | 100% | 15 | -- | ||||||||||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||||||||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT01 | Covet | 60 | 100% | 40 | -- | ||||||||||||
The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||||||||||
MT03 | Drill Run | 80 | 95% | 10 | -- | ||||||||||||
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate. | |||||||||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 | Iron Head | 80 | 100% | 15 | 30% | ||||||||||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT07 | Super Fang | -- | 90% | 10 | -- | ||||||||||||
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | |||||||||||||||||
MT08 | Uproar | 90 | 100% | 10 | -- | ||||||||||||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||||||||||
MT09 | Seed Bomb | 80 | 100% | 15 | -- | ||||||||||||
The user slams a barrage of hard-shelled seeds on the target from above. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT16 | Last Resort | 140 | 100% | 5 | -- | ||||||||||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||||||||||
MT17 | Iron Defense | -- | -- | 15 | -- | ||||||||||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||||||||||
MT18 | Magnet Rise | -- | -- | 10 | -- | ||||||||||||
The user levitates using electrically generated magnetism for five turns. | |||||||||||||||||
MT20 | Block | -- | -- | 5 | -- | ||||||||||||
The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT29 | Superpower | 120 | 100% | 5 | -- | ||||||||||||
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |||||||||||||||||
MT30 | Gravity | -- | -- | 5 | -- | ||||||||||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||||||||||||||
MT33 | Bind | 15 | 85% | 20 | -- | ||||||||||||
A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||||||||||
MT34 | Snore | 40 | 100% | 15 | -- | ||||||||||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||||||||||
MT39 | Sky Attack | 140 | 90% | 5 | 30% | ||||||||||||
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | |||||||||||||||||
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