Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Regional Dex Kanto |
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Previous: Charmander |
National Dex |
Next: Charizard |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Flame Pokémon |
Imperial: | 3'07" | Metric: | 0.92m |
|
Imperial: | 41.9lbs | Metric: | 19kg |
|
|
Powers up Fire-type moves in a pinch. |
Boosts Sp. Atk, but lowers HP in sunshine. |
|
|
Red |
|
|
|
Black |
White |
In the rocky mountains where Charmeleon live, their fiery tails shine at night like stars. |
Diamond |
Pearl |
In the rocky mountains where Charmeleon live, their fiery tails shine at night like stars. |
Ruby |
Sapphire |
Charmeleon mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turns aggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color. |
Gold |
It is very hot-headed by nature, so it constantly seeks opponents. It calms down only when it wins. |
Silver |
It has a barbaric nature. In battle, it whips its fiery tail around and slashes away with sharp claws. |
Red |
Blue |
When it swings its burning tail, it elevates the temperature to unbearably high levels. |
|
|
Lv.16 | |
Lv.36 |
|
|
|
Area Unknown. |
|
Mt. Cleft |
|
| | | | |
|
Male: | 87.5% | Female: | 12.5% |
|
Draconic Monster |
5355 Steps |
21 |
|
|
Takes 0x damage from |
|
Takes ¼x damage from |
|
Takes ½x damage from |
|
Takes 2x damage from |
|
Takes 4x damage from |
|
|
|
70 |
45 |
|
Medium Slow 1,059,860 Points |
|
58 |
64 |
58 |
80 |
65 |
80 |
405 |
|
|
|
1 |
|
1 |
|
-- |
Scratch |
|
|
40 |
100% |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
-- |
Growl |
|
|
-- |
100% |
40 |
-- |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
-- |
Ember |
|
|
40 |
100% |
25 |
10% |
The foe is attacked with small flames. The target may also be left with a burn. |
07 |
Ember |
|
|
40 |
100% |
25 |
10% |
The foe is attacked with small flames. The target may also be left with a burn. |
10 |
SmokeScreen |
|
|
-- |
100% |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. |
17 |
Dragon Rage |
|
|
-- |
100% |
10 |
-- |
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
21 |
Scary Face |
|
|
-- |
100% |
10 |
-- |
The user frightens the foe with a scary face to sharply reduce its Speed stat. |
28 |
Fire Fang |
|
|
65 |
95% |
15 |
10% |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
32 |
Flame Burst |
|
|
70 |
100% |
15 |
-- |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
39 |
Slash |
|
|
70 |
100% |
20 |
-- |
The target is attacked with a slash of claws or blades. It has a raised critical hit rate. |
43 |
Flamethrower |
|
|
95 |
100% |
15 |
10% |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
50 |
Fire Spin |
|
|
35 |
85% |
15 |
-- |
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
54 |
Inferno |
|
|
100 |
50% |
5 |
100% |
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
|
| AncientPower |
|
|
60 |
100% |
5 |
10% |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| Beat Up |
|
|
-- |
100% |
30 |
-- |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Belly Drum |
|
|
-- |
-- |
10 |
-- |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Bite |
|
|
60 |
100% |
25 |
30% |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
| Counter |
|
|
-- |
100% |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Crunch |
|
|
80 |
100% |
15 |
20% |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| Dragon Dance |
|
|
-- |
-- |
20 |
-- |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Dragon Pulse |
|
|
90 |
100% |
10 |
-- |
The target is attacked with a shock wave generated in the user's gaping mouth. |
| Dragon Rush |
|
|
100 |
75% |
10 |
20% |
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |
| Flare Blitz |
|
|
120 |
100% |
15 |
-- |
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
| Focus Punch |
|
|
150 |
100% |
20 |
-- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| Metal Claw |
|
|
50 |
95% |
35 |
10% |
The foe is raked with steel claws. It may also raise the user's Attack stat. |
| Outrage |
|
|
120 |
100% |
10 |
-- |
The user rampages and attacks for two to three turns. However, it then becomes confused. |
|
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM07 |
Trailblaze |
|
|
-- |
-- |
20 |
10% |
A fiery dash that deals damage equal to the user's Speed. It may burn the foe. It also melts ice paths. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM06 |
Rock Smash |
|
|
40 |
-- |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM06 |
Rock Smash |
|
|
40 |
-- |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM01 |
Cut |
|
|
50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 |
Strength |
|
|
80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
|
TM01 |
Hone Claws |
|
|
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM02 |
Dragon Claw |
|
|
80 |
100% |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
|
|
75 |
100% |
30 |
-- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
95 |
100% |
15 |
10% |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM38 |
Fire Blast |
|
|
120 |
85% |
5 |
10% |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Flame Charge |
|
|
50 |
100% |
20 |
100% |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100% |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
|
|
40 |
100% |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM50 |
Overheat |
|
|
140 |
90% |
5 |
-- |
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
TM56 |
Fling |
|
|
-- |
100% |
10 |
-- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM59 |
Incinerate |
|
|
30 |
100% |
15 |
-- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM61 |
Will-O-Wisp |
|
|
-- |
75% |
15 |
100% |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
TM65 |
Shadow Claw |
|
|
70 |
100% |
15 |
-- |
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. |
TM75 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM80 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
|
|
40 |
100% |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM01 |
Focus Punch |
|
|
150 |
100% |
20 |
-- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM02 |
Dragon Claw |
|
|
80 |
100% |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
|
|
75 |
100% |
30 |
-- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
95 |
100% |
15 |
10% |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM38 |
Fire Blast |
|
|
120 |
85% |
5 |
10% |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM50 |
Overheat |
|
|
140 |
90% |
5 |
-- |
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
TM56 |
Fling |
|
|
-- |
100% |
10 |
-- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM58 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM61 |
Will-O-Wisp |
|
|
-- |
75% |
15 |
100% |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
TM65 |
Shadow Claw |
|
|
70 |
100% |
15 |
-- |
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. |
TM75 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM78 |
Captivate |
|
|
-- |
100% |
20 |
-- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM80 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
|
|
-- |
100% |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM01 |
Focus Punch |
|
|
150 |
100% |
20 |
-- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM02 |
Dragon Claw |
|
|
80 |
100% |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Brick Break |
|
|
75 |
100% |
30 |
-- |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
95 |
100% |
15 |
10% |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM38 |
Fire Blast |
|
|
120 |
85% |
5 |
10% |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM50 |
Overheat |
|
|
140 |
90% |
5 |
-- |
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
TM01 |
DynamicPunch |
|
|
100 |
50% |
5 |
100% |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
TM02 |
Headbutt |
|
|
70 |
100% |
15 |
30% |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
TM03 |
Curse |
|
|
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all the other types. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Rock Smash |
|
|
40 |
100% |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM13 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM20 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM24 |
DragonBreath |
|
|
60 |
100% |
20 |
30% |
The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Mud-Slap |
|
|
20 |
100% |
10 |
100% |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM35 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM38 |
Fire Blast |
|
|
120 |
85% |
5 |
10% |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the foe. This attack never misses. |
TM40 |
Defense Curl |
|
|
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM48 |
Fire Punch |
|
|
75 |
100% |
15 |
10% |
The target is punched with a fiery fist. It may also leave the target with a burn. |
TM49 |
Fury Cutter |
|
|
20 |
95% |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
TM01 |
Mega Punch |
|
|
80 |
85% |
20 |
-- |
The target is slugged by a punch thrown with muscle-packed power. |
TM03 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM05 |
Mega Kick |
|
|
120 |
75% |
5 |
-- |
The target is attacked with a kick launched with muscle-packed power. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Body Slam |
|
|
85 |
100% |
15 |
30% |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
TM09 |
Take Down |
|
|
90 |
85% |
20 |
-- |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
TM10 |
Double-Edge |
|
|
120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
TM17 |
Submission |
|
|
80 |
80% |
25 |
-- |
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
TM18 |
Counter |
|
|
-- |
100% |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
TM19 |
Seismic Toss |
|
|
-- |
100% |
20 |
-- |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
TM20 |
Rage |
|
|
20 |
100% |
20 |
-- |
While this move is in use, it gains attack power each time the user is hit in battle. |
TM23 |
Dragon Rage |
|
|
-- |
100% |
10 |
-- |
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
TM28 |
Dig |
|
|
80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM31 |
Mimic |
|
|
-- |
-- |
10 |
-- |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
|
|
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM34 |
Bide |
|
|
-- |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
TM38 |
Fire Blast |
|
|
120 |
85% |
5 |
10% |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the foe. This attack never misses. |
TM40 |
Skull Bash |
|
|
100 |
100% |
15 |
100% |
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM50 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
|
MT13 |
ThunderPunch |
|
|
75 |
100% |
15 |
10% |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
MT14 |
Fire Punch |
|
|
75 |
100% |
15 |
10% |
The target is punched with a fiery fist. It may also leave the target with a burn. |
MT24 |
Iron Tail |
|
|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
MT34 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT41 |
Heat Wave |
|
|
100 |
90% |
10 |
10% |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
MT56 |
Outrage |
|
|
120 |
100% |
10 |
-- |
The user rampages and attacks for two to three turns. However, it then becomes confused. |
MT58 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT01 |
Headbutt |
|
|
70 |
100% |
15 |
30% |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
MT06 |
Mud-Slap |
|
|
20 |
100% |
10 |
100% |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
MT17 |
Heat Wave |
|
|
100 |
90% |
10 |
10% |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
MT24 |
Fury Cutter |
|
|
20 |
95% |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
MT33 |
Fire Punch |
|
|
75 |
100% |
15 |
10% |
The target is punched with a fiery fist. It may also leave the target with a burn. |
MT35 |
ThunderPunch |
|
|
75 |
100% |
15 |
10% |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
MT40 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT46 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the foe. This attack never misses. |
MT02 |
Fury Cutter |
|
|
20 |
95% |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
MT03 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
MT04 |
DynamicPunch |
|
|
100 |
50% |
5 |
100% |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
MT05 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT06 |
Double-Edge |
|
|
120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
MT09 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
MT10 |
Mimic |
|
|
-- |
-- |
10 |
-- |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
MT11 |
Defense Curl |
|
|
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
MT12 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT13 |
Mud-Slap |
|
|
20 |
100% |
10 |
100% |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
MT14 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the foe. This attack never misses. |
MT16 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
MT20 |
Fire Punch |
|
|
75 |
100% |
15 |
10% |
The target is punched with a fiery fist. It may also leave the target with a burn. |
MT22 |
Seismic Toss |
|
|
-- |
100% |
20 |
-- |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
MT24 |
Mega Punch |
|
|
80 |
85% |
20 |
-- |
The target is slugged by a punch thrown with muscle-packed power. |
MT25 |
Mega Kick |
|
|
120 |
75% |
5 |
-- |
The target is attacked with a kick launched with muscle-packed power. |
MT26 |
Body Slam |
|
|
85 |
100% |
15 |
30% |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
MT27 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
MT28 |
Counter |
|
|
-- |
100% |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
MT30 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
MT02 |
Flamethrower |
|
|
95 |
100% |
15 |
10% |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
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