Moves That Received A Type Change
Due to the introduction of PF's three new, unofficial types - Magic, Light and Wind - some of Nintendo's moves are now of a different type than you're used to.
Signature moves, such as Aeroblast, are exempt from type changes, unless they belong to pokémon with type changes themselves. This includes moves that are representative of an entire type, as is the case with SolarBeam, which is too closely bonded with Grass-types to be changed to Light-type.
Additionally, changes have been made to the powers and effects of some moves, to make sure they fit better within the PF universe.
Below, a complete list of these Nintendo moves and their changes is found. Click here for a list of pokémon that received a type change.
19 moves.
Name | Type | PP | Power | Accuracy | Effectprob | Game text |
---|---|---|---|---|---|---|
Magic Room | 10 | -- | -- | -- | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |
Camouflage | 20 | -- | -- | -- | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |
Light Screen | 30 | -- | -- | -- | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
Moonlight | 5 | -- | -- | -- | The user restores its own HP by the light of the moon. The amount of HP regained varies with the weather and time of day. | |
Morning Sun | 5 | -- | -- | -- | The user restores its own HP with rising sunlight. The amount of HP regained varies with the weather and time of day. | |
Nature Power | 20 | -- | -- | -- | An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
Sunny Day | 5 | -- | -- | -- | The user intensifies the sun for five turns, powering up Fire-type moves. | |
Synthesis | 5 | -- | -- | -- | The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. | |
Tailwind | 30 | -- | -- | -- | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | |
Beat Up | 30 | Varies | 100% | -- | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
Dig | 10 | 80 | 100% | -- | The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. | |
Flame Burst | 15 | 70 | 100% | -- | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |
Flash | 20 | -- | 100% | -- | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |
Heart Stamp | 25 | 60 | 100% | 20% | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target infatuated. | |
Razor Wind | 10 | 80 | 100% | -- | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | |
Secret Power | 20 | 70 | 100% | 30% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
Synchronoise | 15 | 70 | 100% | -- | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
Techno Blast | 5 | 85 | 100% | -- | The user fires a beam of light at its target. The type changes depending on the Drive the user holds. | |
Whirlwind | 20 | -- | 100% | -- | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |