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#DS078: Tutnkamoth: SuperDex Entry

Suggested by: PF Community

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
No footprint.
Front
Regular      Shiny
Concept Art
Tutnkamoth by Moppnttef
Pokémon Data
Name Pokédex Type Height Weight
#DS078 Tutnkamoth
(toot-en-KAH-moth)
Moth King Pokémon
Imperial:5'07"
Metric:1.52m
Imperial:42.0lbs
Metric:19.1kg
Ability
Levitate Gives immunity to GROUND but weakness to WIND.
Hidden: Magic Guard The Pokémon only takes damage from attacks.
Classification
Type Color Body Style Habitat
White
Pokédex Flavor
Diamond The surge of life energy it received during evolution has apparently granted it immortality.
Pearl It charges its bandages with huge amounts of energy, allowing it to cut through the thickest armor.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Larpharaoh
Lv.10
Sarcocoon
Tutnkamoth

Nefertrix

Corperiz
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Relics: Aged Chamber
Breeding Chain
Parent »»» Egg »»» Baby
TutnkamothLarpharaoh
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:100%
Female:0%
Insectoid
4080 Steps 16
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
None
Medium Fast
1,000,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
100 115 80 65 80 55
Total: 495
Effort Points 1 2
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Reincarnate -- -- 5 --
A fallen friend reincarnates.
-- Rejuvenate -- -- 5 --
Use magical power to restore energy.
-- Sand-Attack -- 100% 15 --
Sand is hurled in the foe's face, reducing its accuracy.
-- Quick Spell 40 100% 30 10%
The user casts a simple spell that always goes first. It may also leave the foe confused.
10 Quick Spell 40 100% 30 10%
The user casts a simple spell that always goes first. It may also leave the foe confused.
14 Gust 40 100% 35 --
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
18 Sand Tomb 35 85% 15 --
The user traps the foe inside a harshly raging sandstorm for two to five turns.
22 Power Hex 65 100% 20 --
Cast a spell to damage foe.
26 HealingSpell -- -- 15 --
Summon life energy to heal yourself.
30 Magic Circle -- 85% 5 --
A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves.
34 Plague -- -- 5 --
The user summons an enormous swarm of insects to hurt all Pokémon except Bug and Steel types for five turns.
38 AncientPower 60 100% 5 10%
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
42 Ominous Wind 60 100% 5 10%
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
46 Ceremony -- -- 10 --
A long rite that grants power.
50 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
54 Bug Buzz 90 100% 10 10%
The user vibrates muscles inside its body to generate a damaging sound wave. It may also lower the target's Sp. Def stat.
58 Mystic Blade 100 80% 5 --
Conjure a blade of pure mystic force.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM01 Cut 50 -- 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM02 Dragon Claw 80 100% 15 --
The user slashes the target with huge, sharp claws.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10 10%
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15 10%
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM26 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10 10%
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100% 30 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM47 Steel Wing 70 90% 25 10%
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM52 Focus Blast 120 70% 5 10%
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100% 40 --
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM62 Silver Wind 60 100% 5 10%
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM63 Embargo -- 100% 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100% 15 --
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate.
TM66 Payback 50 100% 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche 60 100% 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM81 X-Scissor 80 100% 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20 30%
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM86 Grass Knot -- 100% 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 Covet 60 100% 40 --
The user endearingly approaches the foe, then steals the item the foe is holding.
MT02 Bug Bite 60 100% 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT08 Uproar 90 100% 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
MT09 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
MT11 Low Kick -- 100% 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT16 Last Resort 140 100% 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
MT22 Electroweb 55 95% 15 100%
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
MT36 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
MT37 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
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