#PF007: Sukus: SuperDex Entry
Suggested by: PF Staff
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Asterore |
Regional Dex Bombur |
Next: Divertide | |||||||||||||||
Previous: Asterore |
National Dex | Next: Divertide | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Footprint
Overworld
Front
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Bombur Generation (PF2) | |||||||||||||||||
Concept Art | |||||||||||||||||
Antarctros Culthulhu Deckadecu By AntarctrosBy CulthulhuBy Deckadecu | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Leech Pokémon |
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Ability | |||||||||||||||||
Torrent | Powers up Water-type moves in a pinch. | ||||||||||||||||
Hidden: Storm Drain | The Pokémon draws in all Water-type moves. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Blue | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Gold | Silver | Though it may look weak, once it latches on to a host, it is almost impossible to break free. | |||||||||||||||
Supplemental | PF Official Water-type Starter | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
Lv.18 |
Lv.30 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Anchore Town | Starter | All | All | All | Lv. 5 | ||||||||||||
PFL HQ | Gift | All | All | All | Lv. 5 | ||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Invertebrate Monster |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 45 |
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Medium Fast 1,000,000 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
44 | 65 | 48 | 50 | 64 | 43 | ||||||||||||
Total: | 314 | ||||||||||||||||
Effort Points | 1 | ||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
-- | Leer | -- | 100% | 30 | -- | ||||||||||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||||||||||
07 | Water Gun | 40 | 100% | 25 | -- | ||||||||||||
The target is blasted with a forceful shot of water. | |||||||||||||||||
09 | Leech Life | 20 | 100% | 15 | -- | ||||||||||||
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
13 | Water Sport | -- | -- | 15 | -- | ||||||||||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||||||||||
15 | Bite | 60 | 100% | 25 | 30% | ||||||||||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||||||||||
19 | Siphon | 25 | 85% | 10 | -- | ||||||||||||
The user causes a strong suction through the water which damages the foe and heals the user. Hits 2-5 times. | |||||||||||||||||
21 | Aqua Ring | -- | -- | 20 | -- | ||||||||||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||||||||||
25 | Stockpile | -- | -- | 20 | -- | ||||||||||||
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||||||||||
25 | Swallow | -- | -- | 10 | -- | ||||||||||||
The power stored using the move Stockpile is absorbed by the user to heal its HP. | |||||||||||||||||
25 | Spit Up | -- | 100% | 10 | -- | ||||||||||||
The power stored using the move Stockpile is released at once in an attack. | |||||||||||||||||
27 | Spiral Drain | 75 | 100% | 10 | -- | ||||||||||||
The user drains the target's energy with a vortex of water. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
31 | Whirlpool | 35 | 85% | 15 | -- | ||||||||||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||||||||||
33 | Vital Sieve | -- | 85% | 10 | -- | ||||||||||||
Slowly draws out the foe's energy. | |||||||||||||||||
37 | Muddy Water | 95 | 85% | 10 | 30% | ||||||||||||
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. | |||||||||||||||||
39 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
43 | Hydro Pump | 120 | 80% | 5 | -- | ||||||||||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Giga Drain | 75 | 100% | 10 | -- | |||||||||||||
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
Mud Bomb | 65 | 85% | 10 | 30% | |||||||||||||
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |||||||||||||||||
Riptide | 120 | 75% | 10 | -- | |||||||||||||
The user creates a very powerful tide that damages and then traps the foe for 4 to 5 turns. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM03 | Water Pulse | 60 | 100% | 20 | 20% | ||||||||||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||||||||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM13 | Ice Beam | 95 | 100% | 10 | 10% | ||||||||||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||||||||||
TM14 | Blizzard | 120 | 70% | 5 | 10% | ||||||||||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM19 | Giga Drain | 75 | 100% | 10 | -- | ||||||||||||
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM31 | Brick Break | 75 | 100% | 30 | -- | ||||||||||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM36 | Sludge Bomb | 90 | 100% | 10 | 30% | ||||||||||||
Explosive sludge is hurled at the target. It may also poison the target. | |||||||||||||||||
TM41 | Torment | -- | 100% | 15 | -- | ||||||||||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM55 | Brine | 65 | 100% | 10 | -- | ||||||||||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM64 | Explosion | 250 | 100% | 5 | -- | ||||||||||||
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||||||||||||
TM74 | Gyro Ball | -- | 100% | 5 | -- | ||||||||||||
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT09 | Seed Bomb | 80 | 100% | 15 | -- | ||||||||||||
The user slams a barrage of hard-shelled seeds on the target from above. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT20 | Block | -- | -- | 5 | -- | ||||||||||||
The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT31 | Dragon Pulse | 90 | 100% | 10 | -- | ||||||||||||
The target is attacked with a shock wave generated in the user's gaping mouth. | |||||||||||||||||
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