#PF006: Asterore: SuperDex Entry
Suggested by: PF Staff
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Metosprite |
Regional Dex Bombur |
Next: Sukus | |||||||||||||||
Previous: Metosprite |
National Dex | Next: Sukus | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Footprint
Front
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Bombur Generation (PF2) | |||||||||||||||||
Concept Art | |||||||||||||||||
Culthulhu Deckadecu By CulthulhuBy Deckadecu | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Asteroid Pokémon |
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Ability | |||||||||||||||||
Blaze | Powers up Fire-type moves in a pinch. | ||||||||||||||||
Hidden: Levitate | Gives immunity to GROUND but weakness to WIND. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Blue | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Gold | Silver | Cooling off while it flies, chunks of rare metal make a rain of shrapnel as they fall to the ground below. | |||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
Lv.16 |
Lv.36 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Area Unknown. | |||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Mineral Monster |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 45 |
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Medium Fast 1,000,000 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
78 | 84 | 85 | 109 | 78 | 100 | ||||||||||||
Total: | 534 | ||||||||||||||||
Effort Points | 2 | 1 | |||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Fire Fang | 65 | 95% | 15 | 10% | ||||||||||||
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |||||||||||||||||
-- | Thunder Fang | 65 | 95% | 15 | 10% | ||||||||||||
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |||||||||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
-- | Leer | -- | 100% | 30 | -- | ||||||||||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||||||||||
-- | Ember | 40 | 100% | 25 | 10% | ||||||||||||
The foe is attacked with small flames. The target may also be left with a burn. | |||||||||||||||||
-- | Bullet Punch | 40 | 100% | 30 | -- | ||||||||||||
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |||||||||||||||||
07 | Ember | 40 | 100% | 25 | 10% | ||||||||||||
The foe is attacked with small flames. The target may also be left with a burn. | |||||||||||||||||
10 | Bullet Punch | 40 | 100% | 30 | -- | ||||||||||||
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |||||||||||||||||
14 | Rocket Rise | -- | -- | 10 | -- | ||||||||||||
The user levitates using downward-pointing jets of flame for five turns. | |||||||||||||||||
18 | Flame Charge | 50 | 100% | 20 | 100% | ||||||||||||
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | |||||||||||||||||
23 | Magnet Bomb | 60 | -- | 20 | -- | ||||||||||||
The user launches a steel bomb that sticks to the target. This attack will not miss. | |||||||||||||||||
27 | MeteorStrike | 25 | 85% | 15 | -- | ||||||||||||
The user calls down meteors to strike the target. Two to five meteors fall in quick succession. | |||||||||||||||||
32 | Autotomize | -- | -- | 15 | -- | ||||||||||||
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||||||||||
36 | Meteor Mash | 100 | 85% | 10 | 20% | ||||||||||||
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | |||||||||||||||||
38 | Cosmic Power | -- | -- | 20 | -- | ||||||||||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||||||||||
45 | U-Turn | 70 | 100% | 20 | -- | ||||||||||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||||||||||
41 | Flare Blitz | 120 | 100% | 15 | -- | ||||||||||||
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | |||||||||||||||||
58 | Giga Impact | 150 | 90% | 5 | -- | ||||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
64 | Fire Bomb | 200 | 100% | 5 | 10% | ||||||||||||
The user explodes into a raging blaze that damages all Pokémon in battle. The user faints upon using this move. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Baton Pass | -- | -- | 40 | -- | |||||||||||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||||||||||
Bounce | 85 | 85% | 5 | 30% | |||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
ExtremeSpeed | 80 | 100% | 5 | -- | |||||||||||||
The user charges the foe at blinding speed. This attack always goes before any other move. | |||||||||||||||||
Nose Dive | 100 | 85% | 15 | -- | |||||||||||||
The user soars, then dive bombs on the second turn. If it misses, the user is hurt instead. | |||||||||||||||||
Wish | -- | -- | 10 | -- | |||||||||||||
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM01 | Cut | 50 | -- | 30 | -- | ||||||||||||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
HM03 | Surf | 95 | -- | 15 | -- | ||||||||||||
It swamps the area around the user with a giant wave. It can also be used for crossing water. | |||||||||||||||||
HM06 | Dive | 80 | -- | 10 | -- | ||||||||||||
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM02 | Dragon Claw | 80 | 100% | 15 | -- | ||||||||||||
The user slashes the target with huge, sharp claws. | |||||||||||||||||
TM05 | Roar | -- | 100% | 20 | -- | ||||||||||||
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM15 | Hyper Beam | 150 | 90% | 5 | -- | ||||||||||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM22 | SolarBeam | 120 | 100% | 10 | -- | ||||||||||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||||||||||
TM23 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM35 | Flamethrower | 95 | 100% | 15 | 10% | ||||||||||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||||||||||
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||||||||||
TM38 | Fire Blast | 120 | 85% | 5 | 10% | ||||||||||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||||||||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM50 | Overheat | 140 | 90% | 5 | -- | ||||||||||||
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||||||||||
TM52 | Focus Blast | 120 | 70% | 5 | 10% | ||||||||||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM61 | Will-O-Wisp | -- | 75% | 15 | 100% | ||||||||||||
The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||||||||||||
TM62 | Silver Wind | 60 | 100% | 5 | 10% | ||||||||||||
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. | |||||||||||||||||
TM64 | Explosion | 250 | 100% | 5 | -- | ||||||||||||
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||||||||||||
TM65 | Shadow Claw | 70 | 100% | 15 | -- | ||||||||||||
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. | |||||||||||||||||
TM68 | Giga Impact | 150 | 90% | 5 | -- | ||||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM74 | Gyro Ball | -- | 100% | 5 | -- | ||||||||||||
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
TM91 | Flash Cannon | 80 | 100% | 10 | 10% | ||||||||||||
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT17 | Iron Defense | -- | -- | 15 | -- | ||||||||||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||||||||||
MT18 | Magnet Rise | -- | -- | 10 | -- | ||||||||||||
The user levitates using electrically generated magnetism for five turns. | |||||||||||||||||
MT22 | Electroweb | 55 | 95% | 15 | 100% | ||||||||||||
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT30 | Gravity | -- | -- | 5 | -- | ||||||||||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||||||||||||||
MT31 | Dragon Pulse | 90 | 100% | 10 | -- | ||||||||||||
The target is attacked with a shock wave generated in the user's gaping mouth. | |||||||||||||||||
MT33 | Bind | 15 | 85% | 20 | -- | ||||||||||||
A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||||||||||
MT39 | Sky Attack | 140 | 90% | 5 | 30% | ||||||||||||
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | |||||||||||||||||
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