Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Previous: Enemone |
Regional Dex Bombur: Advanced |
Next: Mermage |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Sphinx Pokémon |
Imperial: | 25'06" | Metric: | 7.52m |
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Imperial: | 1347.0lbs | Metric: | 611kg |
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Boosts the Pokémon's evasion in a sandstorm. |
The Pokémon is protected against 1-hit KO attacks. |
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Brown |
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Ruby |
Sapphire |
Large and bizarre-looking monoliths of sand and stone, Spinix have appeared in deserts the world over for ages. Vanishing into a swirling sandstorm's wind and instantly reforming elsewhere, they never appear in the same place twice. |
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Route L |
Uncommon |
Morning, Day, Evening |
All |
All |
Lv. 40 |
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Furnace Desert |
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Male: | 50% | Female: | 50% |
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Mineral
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10455 Steps |
41 |
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Takes 0x damage from |
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Takes ¼x damage from |
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Takes ½x damage from |
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Takes 2x damage from |
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Takes 4x damage from |
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-- |
Teleport |
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-- |
-- |
20 |
-- |
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. |
08 |
Dust Cloud |
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-- |
100% |
20 |
-- |
Cover foe in thick cloud of dust. |
15 |
Sand Trap |
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10 |
90% |
10 |
-- |
The ground becomes a slippery pit. |
22 |
Sand Blast |
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30 |
85% |
20 |
-- |
Toss up sand until arena caves in. |
29 |
Sand Tomb |
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35 |
85% |
15 |
-- |
The user traps the foe inside a harshly raging sandstorm for two to five turns. |
36 |
Dig |
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80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
42 |
Magic Circle |
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-- |
85% |
5 |
-- |
A mystic field entraps the foe, preventing escape and item use. Lasts 3 turns or until user leaves. |
49 |
Sandstorm |
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-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
56 |
Portents |
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-- |
100% |
20 |
40% |
Omens of evil are delivered. |
63 |
Quicksand |
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-- |
30% |
5 |
-- |
Drag opponent down into a sandy mire. |
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| Block |
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-- |
-- |
5 |
-- |
The user blocks the foe's way with arms spread wide to prevent escape. |
| Curse |
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-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all the other types. |
| Endure |
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-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| Magnitude |
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100% |
30 |
-- |
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
| Stealth Rock |
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-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
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