#PF122: Skircuit: SuperDex Entry
Suggested by: Kangaskhan Kammando
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Electageko |
Regional Dex Bombur |
Next: Wattsalisk | |||||||||||||||
Previous: Electageko |
National Dex | Next: Wattsalisk | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Front
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Bombur Generation (PF2) | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Battery Pokémon |
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Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Pokédex Flavor | |||||||||||||||||
Gold | Silver | It can fuel entire cities with the amount of electricity that it creates in three months. | |||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
Lv.26 |
Lv.46 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Torkenhow Hills | Uncommon | All | All | All | Lv. 55 | ||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Draconic Monster |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Leer | -- | 100% | 30 | -- | ||||||||||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
-- | Thundershock | 40 | 100% | 30 | 10% | ||||||||||||
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | |||||||||||||||||
-- | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
-- | Thunderbolt | 95 | 100% | 15 | 10% | ||||||||||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
-- | Bite | 60 | 100% | 25 | 30% | ||||||||||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||||||||||
26 | Fury Attack | 15 | 85% | 20 | -- | ||||||||||||
The foe is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||||||||||
36 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
43 | Fury Swipes | 18 | 80% | 15 | -- | ||||||||||||
The foe is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||||||||||
48 | Horn Drill | -- | 30% | 5 | -- | ||||||||||||
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | |||||||||||||||||
50 | Seismic Toss | -- | 100% | 20 | -- | ||||||||||||
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||||||||||
55 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM01 | Cut | 50 | -- | 30 | -- | ||||||||||||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM01 | Focus Punch | 150 | 100% | 20 | -- | ||||||||||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||||||||||
TM02 | Dragon Claw | 80 | 100% | 15 | -- | ||||||||||||
The user slashes the target with huge, sharp claws. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM23 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
TM24 | Thunderbolt | 95 | 100% | 15 | 10% | ||||||||||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM28 | Dig | 80 | 100% | 10 | -- | ||||||||||||
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. | |||||||||||||||||
TM31 | Brick Break | 75 | 100% | 30 | -- | ||||||||||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||||||||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||||||||||
TM35 | Flamethrower | 95 | 100% | 15 | 10% | ||||||||||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||||||||||
TM38 | Fire Blast | 120 | 85% | 5 | 10% | ||||||||||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||||||||||
TM39 | Rock Tomb | 50 | 80% | 10 | 100% | ||||||||||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM57 | Charge Beam | 50 | 90% | 10 | 70% | ||||||||||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM59 | Dragon Pulse | 90 | 100% | 10 | -- | ||||||||||||
The target is attacked with a shock wave generated in the user's gaping mouth. | |||||||||||||||||
TM60 | Drain Punch | 75 | 100% | 10 | -- | ||||||||||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
TM65 | Shadow Claw | 70 | 100% | 15 | -- | ||||||||||||
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. | |||||||||||||||||
TM70 | Flash | -- | 100% | 20 | -- | ||||||||||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||||||||||
TM73 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||||||||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT01 | Covet | 60 | 100% | 40 | -- | ||||||||||||
The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||||||||||
MT02 | Bug Bite | 60 | 100% | 20 | -- | ||||||||||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT07 | Super Fang | -- | 90% | 10 | -- | ||||||||||||
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT11 | Low Kick | -- | 100% | 20 | -- | ||||||||||||
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT16 | Last Resort | 140 | 100% | 5 | -- | ||||||||||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||||||||||
MT17 | Iron Defense | -- | -- | 15 | -- | ||||||||||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||||||||||
MT18 | Magnet Rise | -- | -- | 10 | -- | ||||||||||||
The user levitates using electrically generated magnetism for five turns. | |||||||||||||||||
MT19 | Magic Coat | -- | -- | 15 | -- | ||||||||||||
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||||||||||||||
MT22 | Electroweb | 55 | 95% | 15 | 100% | ||||||||||||
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | |||||||||||||||||
MT24 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT36 | Knock Off | 20 | 100% | 20 | -- | ||||||||||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||||||||||
MT37 | Synthesis | -- | -- | 5 | -- | ||||||||||||
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. | |||||||||||||||||
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