Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Observation |
HM Moves |
TM Moves |
Move Tutors |
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PF Staff |
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Previous: Unown |
National Dex |
Next: TinE |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Uppercase Pokémon |
Imperial: | 3'07" | Metric: | 0.92m |
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Imperial: | 35.2lbs | Metric: | 16kg |
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The Pok�mon raises the foe's PP usage. |
Boosts the likelihood of added effects appearing. |
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Yellow |
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Diamond |
Its spinning abilities are unmatched in power and speed. This enables it to guard the ruins it lives in. |
Pearl |
It seems to be enveloped in shine stars. It is seen as the source of shining Pokémon as a result. |
Ruby |
Sapphire |
SHIN[E] guards inscriptions in ancient ruins, using HYPER SPIN and various psychic attacks to defend them. Descending from a chosen UNOWN [E], this POKéMON is said to be the source of the phenomenon of shining POKéMON. |
Gold |
Silver |
Guarding ancient inscriptions in ruins and temples, it uses HYPER SPIN to scare off any intruder. |
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Ruins of Cipher |
Legendary |
All |
All |
All |
Lv. 90 |
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Shine Shrine |
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| Genderless |
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No Eggs
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10455 Steps |
41 |
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Takes 0x damage from |
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Takes ¼x damage from |
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Takes ½x damage from |
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Takes 2x damage from |
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Takes 4x damage from |
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90 |
3 |
| Dragon Fang: 100% | |
Medium Fast 1,000,000 Points |
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90 |
120 |
90 |
120 |
90 |
120 |
630 |
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1 |
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1 |
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1 |
|
-- |
Hidden Power |
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-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
10 |
Teleport |
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-- |
-- |
20 |
-- |
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. |
15 |
Rapid Spin |
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20 |
100% |
40 |
-- |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
20 |
Bite |
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60 |
100% |
25 |
30% |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
25 |
Horn Attack |
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65 |
100% |
25 |
-- |
The target is jabbed with a sharply pointed horn to inflict damage. |
30 |
Dragon Rage |
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-- |
100% |
10 |
-- |
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
35 |
Twister |
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40 |
100% |
20 |
20% |
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
40 |
Psybeam |
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65 |
100% |
20 |
10% |
The foe is attacked with a peculiar ray. It may also leave the target confused. |
45 |
Recover |
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-- |
-- |
10 |
-- |
A self-healing move. The user restores its own HP by up to half of its max HP. |
50 |
DragonBreath |
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60 |
100% |
20 |
30% |
The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
55 |
Crunch |
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80 |
100% |
15 |
20% |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
60 |
AncientPower |
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60 |
100% |
5 |
10% |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
65 |
Hyper Spin |
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-- |
-- |
5 |
-- |
Spin to fire shock waves then strike. |
70 |
Agility |
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-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
75 |
Psychic |
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90 |
100% |
10 |
10% |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
80 |
Barrier |
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-- |
-- |
30 |
-- |
The user throws up a sturdy wall that sharply raises its Defense stat. |
85 |
Dragon Pulse |
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90 |
100% |
10 |
-- |
The target is attacked with a shock wave generated in the user's gaping mouth. |
90 |
Charge Spin |
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150 |
90% |
5 |
-- |
The user spins at breakneck speed to store momentum for a powerful blow. Trapping moves and entry hazards are negated if it hits. |
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| Breath Blast |
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85 |
100% |
15 |
-- |
A volatile gust is exhaled at foe. |
| Dragon Ruins |
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-- |
-- |
5 |
-- |
Ancient monoliths enclose the field. |
| Enlighten |
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-- |
-- |
20 |
-- |
Sudden inspiration improves the mind. |
| Fire Fang |
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65 |
95% |
15 |
10% |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
| Force Dash |
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90 |
85% |
20 |
-- |
A full-body charge of psychic energy. |
| Future Sight |
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100 |
100% |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Gyro Ball |
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-- |
100% |
5 |
-- |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| Horn Glow |
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-- |
100% |
20 |
-- |
Flashes a light that ups SP. ATK. |
| Hyper Fang |
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80 |
90% |
15 |
10% |
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
| Levitation |
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-- |
-- |
10 |
-- |
Concentrate to float in mid-air. |
| Shadow Punch |
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60 |
-- |
20 |
-- |
The user throws a punch at the foe from the shadows. The punch lands without fail. |
| Silver Teeth |
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80 |
100% |
15 |
20% |
The user chomps on the target with shiny metal fangs. It may also lower the target's Defense stat. |
| Super Fang |
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-- |
90% |
10 |
-- |
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
| Thunder Fang |
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65 |
95% |
15 |
10% |
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
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HM02 |
Fly |
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90 |
-- |
15 |
-- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
HM03 |
Surf |
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95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
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TM01 |
Focus Punch |
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150 |
100% |
20 |
-- |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
TM02 |
Dragon Claw |
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80 |
100% |
15 |
-- |
The user slashes the target with huge, sharp claws. |
TM04 |
Calm Mind |
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-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM05 |
Roar |
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-- |
100% |
20 |
-- |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
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-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
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150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
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-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
SolarBeam |
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120 |
100% |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM23 |
Iron Tail |
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100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM24 |
Thunderbolt |
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95 |
100% |
15 |
10% |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
TM25 |
Thunder |
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120 |
70% |
10 |
30% |
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
TM26 |
Earthquake |
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100 |
100% |
10 |
-- |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM27 |
Return |
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-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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80 |
100% |
10 |
-- |
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. |
TM29 |
Psychic |
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90 |
100% |
10 |
10% |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM30 |
Shadow Ball |
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80 |
100% |
15 |
20% |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
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-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM34 |
Shock Wave |
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60 |
-- |
20 |
-- |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM35 |
Flamethrower |
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95 |
100% |
15 |
10% |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM37 |
Sandstorm |
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-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM38 |
Fire Blast |
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120 |
85% |
5 |
10% |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 |
Rock Tomb |
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50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
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70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
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70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
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40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Skill Swap |
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-- |
-- |
10 |
-- |
The user employs its psychic power to exchange abilities with the foe. |
TM49 |
Snatch |
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-- |
-- |
10 |
-- |
The user steals the effects of any healing or status-changing move the foe attempts to use. |
TM50 |
Overheat |
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140 |
90% |
5 |
-- |
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
TM52 |
Focus Blast |
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120 |
70% |
5 |
10% |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM53 |
Energy Ball |
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80 |
100% |
10 |
-- |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM56 |
Fling |
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-- |
100% |
10 |
-- |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM57 |
Charge Beam |
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50 |
90% |
10 |
70% |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM58 |
Endure |
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-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM59 |
Dragon Pulse |
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90 |
100% |
10 |
-- |
The target is attacked with a shock wave generated in the user's gaping mouth. |
TM60 |
Drain Punch |
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75 |
100% |
10 |
-- |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM61 |
Will-O-Wisp |
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-- |
75% |
15 |
100% |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
TM65 |
Shadow Claw |
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70 |
100% |
15 |
-- |
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate. |
TM68 |
Giga Impact |
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150 |
90% |
5 |
-- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
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-- |
100% |
20 |
-- |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM73 |
Thunder Wave |
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-- |
100% |
20 |
100% |
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM74 |
Gyro Ball |
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-- |
100% |
5 |
-- |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM75 |
Swords Dance |
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-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM76 |
Stealth Rock |
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-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM77 |
Psych Up |
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-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the foe. |
TM80 |
Rock Slide |
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75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
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-- |
100% |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM85 |
Dream Eater |
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100 |
100% |
15 |
-- |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
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-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM89 |
U-Turn |
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70 |
100% |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
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-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
|
MT01 |
Covet |
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60 |
100% |
40 |
-- |
The user endearingly approaches the foe, then steals the item the foe is holding. |
MT02 |
Bug Bite |
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60 |
100% |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
MT03 |
Drill Run |
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80 |
95% |
10 |
-- |
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate. |
MT04 |
Bounce |
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85 |
85% |
5 |
30% |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
MT05 |
Signal Beam |
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75 |
100% |
15 |
10% |
The user attacks with a sinister beam of light. It may also confuse the target. |
MT06 |
Iron Head |
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80 |
100% |
15 |
30% |
The foe slams the target with its steel-hard head. It may also make the target flinch. |
MT07 |
Super Fang |
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|
-- |
90% |
10 |
-- |
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
MT09 |
Seed Bomb |
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80 |
100% |
15 |
-- |
The user slams a barrage of hard-shelled seeds on the target from above. |
MT10 |
Dual Chop |
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40 |
90% |
15 |
-- |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
MT12 |
Gunk Shot |
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120 |
70% |
5 |
30% |
The user shoots filthy garbage at the target to attack. It may also poison the target. |
MT13 |
ThunderPunch |
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75 |
100% |
15 |
10% |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
MT14 |
Fire Punch |
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|
75 |
100% |
15 |
10% |
The target is punched with a fiery fist. It may also leave the target with a burn. |
MT15 |
Ice Punch |
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|
75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
MT16 |
Last Resort |
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|
140 |
100% |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
MT17 |
Iron Defense |
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|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
MT18 |
Magnet Rise |
|
|
-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
MT20 |
Block |
|
|
-- |
-- |
5 |
-- |
The user blocks the foe's way with arms spread wide to prevent escape. |
MT24 |
Iron Tail |
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|
100 |
75% |
15 |
30% |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
MT25 |
Aqua Tail |
|
|
90 |
90% |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
MT26 |
Earth Power |
|
|
90 |
100% |
10 |
10% |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
MT27 |
Zen Headbutt |
|
|
80 |
90% |
15 |
20% |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
MT28 |
Foul Play |
|
|
95 |
100% |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
MT29 |
Superpower |
|
|
120 |
100% |
5 |
-- |
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
MT30 |
Gravity |
|
|
-- |
-- |
5 |
-- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
MT31 |
Dragon Pulse |
|
|
90 |
100% |
10 |
-- |
The target is attacked with a shock wave generated in the user's gaping mouth. |
MT32 |
Dark Pulse |
|
|
80 |
100% |
15 |
20% |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
MT33 |
Bind |
|
|
15 |
85% |
20 |
-- |
A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
MT35 |
Heal Bell |
|
|
-- |
-- |
5 |
-- |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
MT36 |
Knock Off |
|
|
20 |
100% |
20 |
-- |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
MT37 |
Synthesis |
|
|
-- |
-- |
5 |
-- |
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. |
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