#DS003: Ourobotine: SuperDex Entry
Suggested by: Arcaleoh
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Vipromme |
Regional Dex Bombur: Delta Species |
Next: Agunni | |||||||||||||||
Previous: Vipromme |
National Dex | Next: Agunni | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Footprint
Icon
Male Front
Female Front
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Overworld
Male Back
Female Back
Male Back
Female Back
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Concept Art | |||||||||||||||||
Ourobotine by Arcaleoh | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Circulatory Pokémon |
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Ability | |||||||||||||||||
Overgrow | Powers up Grass-type moves in a pinch. | ||||||||||||||||
Hidden: Harvest | May create another Berry after one is used. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Yellow | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | It is a perfect fusion of serpent and fruit. The fruit's core serves as the Pokémon's heart. | ||||||||||||||||
Pearl | It has a habit of biting, and drinking from, its own tail. This aids its circulatory system. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
lv.14 |
lv.36 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Area Unknown. | |||||||||||||||||
Friend Area | |||||||||||||||||
Eastern Forest: | Energetic Forest | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Draconic Plant |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 45 |
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Medium Slow 1,059,860 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
100 | 70 | 75 | 120 | 80 | 80 | ||||||||||||
Total: | 525 | ||||||||||||||||
Effort Points | 1 | 2 | |||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Life Pulse | 50 | 100% | 35 | -- | ||||||||||||
An attack with raw vital energy. It also damages the user a little, however. | |||||||||||||||||
-- | Defense Curl | -- | -- | 40 | -- | ||||||||||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||||||||||
-- | Growth | -- | -- | 40 | -- | ||||||||||||
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |||||||||||||||||
-- | Rollout | 30 | 90% | 20 | -- | ||||||||||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||||||||||
07 | Growth | -- | -- | 40 | -- | ||||||||||||
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |||||||||||||||||
09 | Rollout | 30 | 90% | 20 | -- | ||||||||||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||||||||||
14 | Psywave | 1 | 80% | 15 | -- | ||||||||||||
The target is attacked with an odd, hot energy wave. The attack varies in intensity. | |||||||||||||||||
17 | Synthesis | -- | -- | 5 | -- | ||||||||||||
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. | |||||||||||||||||
24 | Magical Leaf | 60 | -- | 20 | -- | ||||||||||||
The user scatters curious leaves that chase the foe. This attack will not miss. | |||||||||||||||||
27 | Light Screen | -- | -- | 30 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
34 | Calm Mind | -- | -- | 20 | -- | ||||||||||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||||||||||
44 | Energy Ball | 80 | 100% | 10 | -- | ||||||||||||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||||||||||
48 | Psychic | 90 | 100% | 10 | 10% | ||||||||||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||||||||||
56 | Transpire | -- | -- | 5 | -- | ||||||||||||
The user expels impurities to heal status changes and up to a quarter of its maximum HP. | |||||||||||||||||
60 | Chloroblast | 65 | 90% | 15 | -- | ||||||||||||
A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits. | |||||||||||||||||
68 | Power Whip | 120 | 85% | 10 | -- | ||||||||||||
The user violently whirls its vines or tentacles to harshly lash the target. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Berry Growth | -- | -- | 10 | -- | |||||||||||||
The user creates a random berry for itself to use before the end of the battle. | |||||||||||||||||
Bide | -- | -- | 10 | -- | |||||||||||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||||||||||
Charm | -- | 100% | 20 | -- | |||||||||||||
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||||||||||
Ingrain | -- | -- | 20 | -- | |||||||||||||
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. | |||||||||||||||||
Leech Seed | -- | 90% | 10 | -- | |||||||||||||
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |||||||||||||||||
Mega Drain | 40 | 100% | 15 | -- | |||||||||||||
A stronger nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
Nature Power | -- | -- | 20 | -- | |||||||||||||
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||||||||||
Psybeam | 65 | 100% | 20 | 10% | |||||||||||||
The foe is attacked with a peculiar ray. It may also leave the target confused. | |||||||||||||||||
Recover | -- | -- | 10 | -- | |||||||||||||
A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||||||||||
Refresh | -- | -- | 20 | -- | |||||||||||||
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||||||||||
Selfdestruct | 200 | 100% | 5 | -- | |||||||||||||
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||||||||||||
Sweet Scent | -- | -- | 20 | -- | |||||||||||||
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||||||||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM09 | Bullet Seed | 25 | 100% | 30 | -- | ||||||||||||
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM15 | Hyper Beam | 150 | 90% | 5 | -- | ||||||||||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM19 | Giga Drain | 75 | 100% | 10 | -- | ||||||||||||
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||||||||||
The user creates a protective field that prevents status problems for five turns. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM22 | SolarBeam | 120 | 100% | 10 | -- | ||||||||||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||||||||||
TM23 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
TM26 | Earthquake | 100 | 100% | 10 | -- | ||||||||||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM28 | Dig | 80 | 100% | 10 | -- | ||||||||||||
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. | |||||||||||||||||
TM29 | Psychic | 90 | 100% | 10 | 10% | ||||||||||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||||||||||
TM30 | Shadow Ball | 80 | 100% | 15 | 20% | ||||||||||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM36 | Sludge Bomb | 90 | 100% | 10 | 30% | ||||||||||||
Explosive sludge is hurled at the target. It may also poison the target. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||||||||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||||||||||
TM53 | Energy Ball | 80 | 100% | 10 | -- | ||||||||||||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM64 | Explosion | 250 | 100% | 5 | -- | ||||||||||||
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||||||||||||
TM68 | Giga Impact | 150 | 90% | 5 | -- | ||||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM70 | Flash | -- | 100% | 20 | -- | ||||||||||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||||||||||
TM74 | Gyro Ball | -- | 100% | 5 | -- | ||||||||||||
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |||||||||||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||||||||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||||||||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM84 | Poison Jab | 80 | 100% | 20 | 30% | ||||||||||||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||||||||||
TM86 | Grass Knot | -- | 100% | 20 | -- | ||||||||||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||||||||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 | Iron Head | 80 | 100% | 15 | 30% | ||||||||||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT20 | Block | -- | -- | 5 | -- | ||||||||||||
The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT25 | Aqua Tail | 90 | 90% | 10 | -- | ||||||||||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT33 | Bind | 15 | 85% | 20 | -- | ||||||||||||
A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||||||||||
MT36 | Knock Off | 20 | 100% | 20 | -- | ||||||||||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||||||||||
MT37 | Synthesis | -- | -- | 5 | -- | ||||||||||||
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. | |||||||||||||||||
MT38 | Roost | -- | -- | 10 | -- | ||||||||||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||||||||||
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