Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Regional Dex Kanto |
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Previous: Omanyte |
National Dex |
Next: Kabuto |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Spiral Pokémon |
Imperial: | 3'03" | Metric: | 0.91m |
|
Imperial: | 77.2lbs | Metric: | 35kg |
|
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The Pokémon is protected against critical hits. |
Boosts the Pokémon's Speed in rain. |
Physical attacks lower Defense and raise Speed. |
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Blue |
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Black |
White |
It is thought that this Pokémon became extinct because its spiral shell grew too large. |
Diamond |
Pearl |
It is thought that this Pokémon became extinct because its spiral shell grew too large. |
Ruby |
Sapphire |
Omastar uses its tentacles to capture its prey. It is believed to have become extinct because its shell grew too large and heavy, causing its movements to become too slow and ponderous. |
Gold |
Apparently, it cracked Shellder's shell with its sharp fangs and sucked out the insides. |
Silver |
Once wrapped around its prey, it never lets go. It eats the prey by tearing at it with sharp fangs. |
Red |
Blue |
A prehistoric Pokémon that died out when its heavy shell made it impossible to catch prey. |
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Lv.40 |
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|
|
Area Unknown. |
|
Deep-Sea Floor |
|
| | | | |
|
Male: | 87.5% | Female: | 12.5% |
|
Amphibious Invertebrate |
7905 Steps |
31 |
|
|
Takes 0x damage from |
|
Takes ¼x damage from |
|
Takes ½x damage from |
|
Takes 2x damage from |
|
Takes 4x damage from |
|
|
|
70 |
45 |
|
Medium Fast 1,000,000 Points |
|
70 |
60 |
125 |
115 |
70 |
55 |
495 |
|
|
2 |
|
|
|
|
-- |
Constrict |
|
|
10 |
100% |
35 |
10% |
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
-- |
Withdraw |
|
|
-- |
-- |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
-- |
Bite |
|
|
60 |
100% |
25 |
30% |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
07 |
Bite |
|
|
60 |
100% |
25 |
30% |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
10 |
Water Gun |
|
|
40 |
100% |
25 |
-- |
The target is blasted with a forceful shot of water. |
16 |
Rollout |
|
|
30 |
90% |
20 |
-- |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
19 |
Leer |
|
|
-- |
100% |
30 |
-- |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
25 |
Mud Shot |
|
|
55 |
95% |
15 |
100% |
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
28 |
Brine |
|
|
65 |
100% |
10 |
-- |
If the foe's HP is down to about half, this attack will hit with double the power. |
34 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
37 |
AncientPower |
|
|
60 |
100% |
5 |
10% |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
40 |
Spike Cannon |
|
|
20 |
100% |
15 |
-- |
Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
48 |
Tickle |
|
|
-- |
100% |
20 |
-- |
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
56 |
Rock Blast |
|
|
25 |
90% |
10 |
-- |
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
67 |
Shell Smash |
|
|
-- |
-- |
15 |
-- |
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
75 |
Hydro Pump |
|
|
120 |
80% |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
|
| Aurora Beam |
|
|
65 |
100% |
20 |
10% |
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. |
| Bide |
|
|
-- |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| BubbleBeam |
|
|
65 |
100% |
20 |
10% |
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
| Haze |
|
|
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Knock Off |
|
|
20 |
100% |
20 |
-- |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| Muddy Water |
|
|
95 |
85% |
10 |
30% |
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| Slam |
|
|
80 |
75% |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
| Spikes |
|
|
-- |
-- |
20 |
-- |
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. |
| Supersonic |
|
|
-- |
55% |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
| Toxic Spikes |
|
|
-- |
-- |
20 |
-- |
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| Whirlpool |
|
|
35 |
85% |
15 |
-- |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| Wring Out |
|
|
-- |
100% |
5 |
-- |
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
|
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM08 |
Rock Climb |
|
|
90 |
-- |
20 |
20% |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM06 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Rock Smash |
|
|
40 |
-- |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM07 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM08 |
Rock Climb |
|
|
90 |
-- |
20 |
20% |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Rock Smash |
|
|
40 |
-- |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM07 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM08 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Whirlpool |
|
|
35 |
-- |
15 |
-- |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
|
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Smack Down |
|
|
50 |
100% |
15 |
-- |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100% |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
|
|
80 |
100% |
15 |
30% |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM68 |
Giga Impact |
|
|
150 |
90% |
5 |
-- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM69 |
Rock Polish |
|
|
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM71 |
Stone Edge |
|
|
100 |
80% |
5 |
-- |
The user stabs the target with sharpened stone. It has a raised critical hit rate. |
TM74 |
Gyro Ball |
|
|
-- |
100% |
5 |
-- |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM80 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
|
|
40 |
100% |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM03 |
Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM55 |
Brine |
|
|
65 |
100% |
10 |
-- |
If the foe's HP is down to about half, this attack will hit with double the power. |
TM58 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM68 |
Giga Impact |
|
|
150 |
90% |
5 |
-- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM69 |
Rock Polish |
|
|
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM71 |
Stone Edge |
|
|
100 |
80% |
5 |
-- |
The user stabs the target with sharpened stone. It has a raised critical hit rate. |
TM74 |
Gyro Ball |
|
|
-- |
100% |
5 |
-- |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM76 |
Stealth Rock |
|
|
-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM78 |
Captivate |
|
|
-- |
100% |
20 |
-- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM80 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
|
|
-- |
100% |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM03 |
Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM02 |
Headbutt |
|
|
70 |
100% |
15 |
30% |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
TM03 |
Curse |
|
|
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all the other types. |
TM04 |
Rollout |
|
|
30 |
90% |
20 |
-- |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Rock Smash |
|
|
40 |
100% |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM35 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM43 |
Detect |
|
|
-- |
-- |
5 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Horn Drill |
|
|
-- |
30% |
5 |
-- |
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
TM08 |
Body Slam |
|
|
85 |
100% |
15 |
30% |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
TM09 |
Take Down |
|
|
90 |
85% |
20 |
-- |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
TM10 |
Double-Edge |
|
|
120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
TM11 |
BubbleBeam |
|
|
65 |
100% |
20 |
10% |
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
TM12 |
Water Gun |
|
|
40 |
100% |
25 |
-- |
The target is blasted with a forceful shot of water. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Submission |
|
|
80 |
80% |
25 |
-- |
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
TM19 |
Seismic Toss |
|
|
-- |
100% |
20 |
-- |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
TM20 |
Rage |
|
|
20 |
100% |
20 |
-- |
While this move is in use, it gains attack power each time the user is hit in battle. |
TM31 |
Mimic |
|
|
-- |
-- |
10 |
-- |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
|
|
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM34 |
Bide |
|
|
-- |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
TM40 |
Skull Bash |
|
|
100 |
100% |
15 |
100% |
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM50 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
|
MT17 |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
MT23 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT26 |
Earth Power |
|
|
90 |
100% |
10 |
10% |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
MT33 |
Bind |
|
|
15 |
85% |
20 |
-- |
A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
MT34 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT36 |
Knock Off |
|
|
20 |
100% |
20 |
-- |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
MT55 |
Stealth Rock |
|
|
-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
MT58 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT01 |
Headbutt |
|
|
70 |
100% |
15 |
30% |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
MT07 |
Rollout |
|
|
30 |
90% |
20 |
-- |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
MT08 |
AncientPower |
|
|
60 |
100% |
5 |
10% |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
MT10 |
Earth Power |
|
|
90 |
100% |
10 |
10% |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
MT11 |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
MT25 |
Dive |
|
|
80 |
100% |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
MT26 |
Knock Off |
|
|
20 |
100% |
20 |
-- |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
MT29 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT40 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT01 |
Rollout |
|
|
30 |
90% |
20 |
-- |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
MT03 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
MT05 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT06 |
Double-Edge |
|
|
120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
MT09 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
MT10 |
Mimic |
|
|
-- |
-- |
10 |
-- |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
MT12 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT15 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT16 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
MT22 |
Seismic Toss |
|
|
-- |
100% |
20 |
-- |
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
MT26 |
Body Slam |
|
|
85 |
100% |
15 |
30% |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
MT27 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
MT01 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
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