Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Regional Dex Kanto |
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Previous: Leviathor |
National Dex |
Next: Omastar |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Spiral Pokémon |
Imperial: | 1'04" | Metric: | 0.31m |
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Imperial: | 16.5lbs | Metric: | 7.5kg |
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The Pokémon is protected against critical hits. |
Boosts the Pokémon's Speed in rain. |
Physical attacks lower Defense and raise Speed. |
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Blue |
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Black |
White |
A Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas. |
Diamond |
Pearl |
A Pokémon that was resurrected from a fossil using modern science. It swam in ancient seas. |
Ruby |
Sapphire |
Omanyte is one of the ancient and long-since-extinct Pokémon that have been regenerated from fossils by people. If attacked by an enemy, it withdraws itself inside its hard shell. |
Gold |
Revived from an ancient fossil, this Pokémon uses air stored in its shell to sink and rise in water. |
Silver |
This Pokémon from ancient times is said to have navigated the sea by adeptly twisting its 10 tentacles. |
Red |
Blue |
Although long extinct, in rare cases, it can be genetically resurrected from fossils. |
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Lv.40 |
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Cecidi Depths |
Uncommon |
All |
All |
All |
Lv. 20 (resurrect from Helix Fossil) |
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Deep-Sea Floor |
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| | | | |
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Male: | 87.5% | Female: | 12.5% |
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Amphibious Invertebrate |
7905 Steps |
31 |
|
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Takes 0x damage from |
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Takes ¼x damage from |
|
Takes ½x damage from |
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Takes 2x damage from |
|
Takes 4x damage from |
|
|
|
70 |
45 |
|
Medium Fast 1,000,000 Points |
|
35 |
40 |
100 |
90 |
55 |
35 |
355 |
|
|
1 |
|
|
|
|
-- |
Constrict |
|
|
10 |
100% |
35 |
10% |
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
-- |
Withdraw |
|
|
-- |
-- |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
07 |
Bite |
|
|
60 |
100% |
25 |
30% |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
10 |
Water Gun |
|
|
40 |
100% |
25 |
-- |
The target is blasted with a forceful shot of water. |
16 |
Rollout |
|
|
30 |
90% |
20 |
-- |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
19 |
Leer |
|
|
-- |
100% |
30 |
-- |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
25 |
Mud Shot |
|
|
55 |
95% |
15 |
100% |
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
28 |
Brine |
|
|
65 |
100% |
10 |
-- |
If the foe's HP is down to about half, this attack will hit with double the power. |
34 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
37 |
AncientPower |
|
|
60 |
100% |
5 |
10% |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
43 |
Tickle |
|
|
-- |
100% |
20 |
-- |
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
46 |
Rock Blast |
|
|
25 |
90% |
10 |
-- |
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
52 |
Shell Smash |
|
|
-- |
-- |
15 |
-- |
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
55 |
Hydro Pump |
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|
120 |
80% |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
|
| Aurora Beam |
|
|
65 |
100% |
20 |
10% |
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. |
| Bide |
|
|
-- |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| BubbleBeam |
|
|
65 |
100% |
20 |
10% |
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
| Haze |
|
|
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Knock Off |
|
|
20 |
100% |
20 |
-- |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
| Muddy Water |
|
|
95 |
85% |
10 |
30% |
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
| Slam |
|
|
80 |
75% |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
| Spikes |
|
|
-- |
-- |
20 |
-- |
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. |
| Supersonic |
|
|
-- |
55% |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
| Toxic Spikes |
|
|
-- |
-- |
20 |
-- |
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| Whirlpool |
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|
35 |
85% |
15 |
-- |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| Wring Out |
|
|
-- |
100% |
5 |
-- |
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
|
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM06 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Rock Smash |
|
|
40 |
-- |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM07 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Rock Smash |
|
|
40 |
-- |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
HM07 |
Waterfall |
|
|
80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM08 |
Dive |
|
|
80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Whirlpool |
|
|
35 |
-- |
15 |
-- |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
HM03 |
Surf |
|
|
95 |
-- |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
|
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM23 |
Smack Down |
|
|
50 |
100% |
15 |
-- |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100% |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
|
|
80 |
100% |
15 |
30% |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM69 |
Rock Polish |
|
|
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM74 |
Gyro Ball |
|
|
-- |
100% |
5 |
-- |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM80 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
|
|
40 |
100% |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM03 |
Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM55 |
Brine |
|
|
65 |
100% |
10 |
-- |
If the foe's HP is down to about half, this attack will hit with double the power. |
TM58 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM69 |
Rock Polish |
|
|
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM74 |
Gyro Ball |
|
|
-- |
100% |
5 |
-- |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM76 |
Stealth Rock |
|
|
-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM78 |
Captivate |
|
|
-- |
100% |
20 |
-- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM80 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
|
|
-- |
100% |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM03 |
Water Pulse |
|
|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM39 |
Rock Tomb |
|
|
50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM02 |
Headbutt |
|
|
70 |
100% |
15 |
30% |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
TM03 |
Curse |
|
|
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all the other types. |
TM04 |
Rollout |
|
|
30 |
90% |
20 |
-- |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Rock Smash |
|
|
40 |
100% |
15 |
50% |
The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM16 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM35 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Body Slam |
|
|
85 |
100% |
15 |
30% |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
TM09 |
Take Down |
|
|
90 |
85% |
20 |
-- |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
TM10 |
Double-Edge |
|
|
120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
TM11 |
BubbleBeam |
|
|
65 |
100% |
20 |
10% |
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
TM12 |
Water Gun |
|
|
40 |
100% |
25 |
-- |
The target is blasted with a forceful shot of water. |
TM13 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM20 |
Rage |
|
|
20 |
100% |
20 |
-- |
While this move is in use, it gains attack power each time the user is hit in battle. |
TM31 |
Mimic |
|
|
-- |
-- |
10 |
-- |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
|
|
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM34 |
Bide |
|
|
-- |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM50 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
|
MT17 |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
MT23 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT26 |
Earth Power |
|
|
90 |
100% |
10 |
10% |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
MT33 |
Bind |
|
|
15 |
85% |
20 |
-- |
A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
MT34 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT36 |
Knock Off |
|
|
20 |
100% |
20 |
-- |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
MT55 |
Stealth Rock |
|
|
-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
MT58 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT01 |
Headbutt |
|
|
70 |
100% |
15 |
30% |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
MT07 |
Rollout |
|
|
30 |
90% |
20 |
-- |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
MT08 |
AncientPower |
|
|
60 |
100% |
5 |
10% |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
MT10 |
Earth Power |
|
|
90 |
100% |
10 |
10% |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
MT11 |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
MT25 |
Dive |
|
|
80 |
100% |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
MT26 |
Knock Off |
|
|
20 |
100% |
20 |
-- |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
MT29 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT40 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT01 |
Rollout |
|
|
30 |
90% |
20 |
-- |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
MT03 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
MT05 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT06 |
Double-Edge |
|
|
120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
MT09 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
MT10 |
Mimic |
|
|
-- |
-- |
10 |
-- |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
MT12 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT15 |
Icy Wind |
|
|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT16 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
MT26 |
Body Slam |
|
|
85 |
100% |
15 |
30% |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
MT27 |
Rock Slide |
|
|
75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
MT01 |
Ice Beam |
|
|
95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
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