#GS179: Mareep: SuperDex Entry
Suggested by: Nintendo
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Regional Dex Johto |
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Previous: Dunsparce |
National Dex | Next: Flaaffy | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Footprint
Icon
Front
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Cry
Overworld
Back
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Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Wool Pokémon |
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Ability | |||||||||||||||||
Static | Contact with the Pokémon may cause paralysis. | ||||||||||||||||
Hidden: Plus | Boosts Sp. Atk if another Pokémon has Minus. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Yellow | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Black | White | When cold weather increases static electricity, its wool doubles in size and the tip of its tail glows slightly. | |||||||||||||||
Diamond | Pearl | Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking. | |||||||||||||||
Ruby | Sapphire | Mareep's fluffy coat of wool rubs together and builds a static charge. The more static electricity is charged, the more brightly the lightbulb at the tip of its tail grows. | |||||||||||||||
Gold | If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you. | ||||||||||||||||
Silver | Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
lv.15 |
lv.30 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Route B | Common | Morning, Day | Spring, Summer | All | Lv. 10 | ||||||||||||
Route C | Common | Morning, Day | Spring, Summer | All | Lv. 10 | ||||||||||||
Friend Area | |||||||||||||||||
Badlands: | Thunder Meadow | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Monster Terrestrial |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 235 |
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Medium Slow 1,059,860 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
55 | 40 | 40 | 65 | 45 | 35 | ||||||||||||
Total: | 280 | ||||||||||||||||
Effort Points | 1 | ||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
05 | Growl | -- | 100% | 40 | -- | ||||||||||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||||||||||
10 | Thundershock | 40 | 100% | 30 | 10% | ||||||||||||
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | |||||||||||||||||
14 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
19 | Cotton Spore | -- | 100% | 40 | -- | ||||||||||||
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. | |||||||||||||||||
23 | Charge | -- | -- | 20 | -- | ||||||||||||
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |||||||||||||||||
28 | Electro Ball | -- | 100% | 10 | -- | ||||||||||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||||||||||
32 | Cotton Guard | -- | -- | 10 | -- | ||||||||||||
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |||||||||||||||||
37 | Discharge | 80 | 100% | 15 | 30% | ||||||||||||
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |||||||||||||||||
41 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
46 | Light Screen | -- | -- | 30 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
50 | Power Gem | 70 | 100% | 20 | -- | ||||||||||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||||||||||
55 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
After You | -- | -- | 15 | -- | |||||||||||||
The user helps the target and makes it use its move right after the user. | |||||||||||||||||
Agility | -- | -- | 30 | -- | |||||||||||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||||||||||
Body Slam | 85 | 100% | 15 | 30% | |||||||||||||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||||||||||||||
Charge | -- | -- | 20 | -- | |||||||||||||
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |||||||||||||||||
Flatter | -- | 100% | 15 | -- | |||||||||||||
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. | |||||||||||||||||
Iron Tail | 100 | 75% | 15 | 30% | |||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
Odor Sleuth | -- | -- | 40 | -- | |||||||||||||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||||||||||
Sand-Attack | -- | 100% | 15 | -- | |||||||||||||
Sand is hurled in the foe's face, reducing its accuracy. | |||||||||||||||||
Screech | -- | 85% | 40 | -- | |||||||||||||
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | |||||||||||||||||
Take Down | 90 | 85% | 20 | -- | |||||||||||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Pokengine Generation III Generation II | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM05 | GuidingLight | -- | -- | 5 | -- | ||||||||||||
The user's attacks are doubled in accuracy next turn. It also guides the user through darkness. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation V Generation IV Generation III Generation II | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||||||||||
The user creates a protective field that prevents status problems for five turns. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM24 | Thunderbolt | 95 | 100% | 15 | 10% | ||||||||||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM48 | Round | 60 | 100% | 15 | -- | ||||||||||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||||||||||
TM49 | Echoed Voice | 40 | 100% | 15 | -- | ||||||||||||
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||||||||||||
TM57 | Charge Beam | 50 | 90% | 10 | 70% | ||||||||||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
TM70 | Flash | -- | 100% | 20 | -- | ||||||||||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||||||||||
TM73 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
TM93 | Wild Charge | 90 | 100% | 15 | -- | ||||||||||||
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V Generation IV Generation III Generation II | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT18 | Magnet Rise | -- | -- | 10 | -- | ||||||||||||
The user levitates using electrically generated magnetism for five turns. | |||||||||||||||||
MT24 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
MT34 | Snore | 40 | 100% | 15 | -- | ||||||||||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||||||||||
MT35 | Heal Bell | -- | -- | 5 | -- | ||||||||||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||||||||||
MT49 | After You | -- | -- | 15 | -- | ||||||||||||
The user helps the target and makes it use its move right after the user. | |||||||||||||||||
MT58 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
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