#GS181: Ampharos: SuperDex Entry
Suggested by: Nintendo
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Regional Dex Johto |
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Previous: Flaaffy |
National Dex | Next: Pachirisu | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Footprint
Icon
Front
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Cry
Overworld
Back
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Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Light Pokémon |
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Ability | |||||||||||||||||
Static | Contact with the Pokémon may cause paralysis. | ||||||||||||||||
Hidden: Plus | Boosts Sp. Atk if another Pokémon has Minus. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Yellow | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Black | White | The tip of its tail shines so brightly it can be used to send sea-navigation beacons to distinct foreign shores. | |||||||||||||||
Diamond | Pearl | The tip of its tail shines brightly. In the olden days, people sent signals using the tail's light. | |||||||||||||||
Ruby | Sapphire | Ampharos gives off so much light that it can be seen even from space. People in the old days used the light of this Pokémon to send signals back and forth with others far away. | |||||||||||||||
Gold | The tail's tip shines brightly and can be seen from far away. It acts as a beacon for lost people. | ||||||||||||||||
Silver | The bright light on its tail can be seen far away. It has been treasured since ancient times as a beacon. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
lv.15 |
lv.30 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Collucere Lighthouse | Rare | All | All | All | Lv. 30 | ||||||||||||
Friend Area | |||||||||||||||||
Badlands: | Thunder Meadow | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Monster Terrestrial |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 45 |
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Medium Slow 1,059,860 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
90 | 75 | 75 | 115 | 90 | 55 | ||||||||||||
Total: | 500 | ||||||||||||||||
Effort Points | 3 | ||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
-- | Growl | -- | 100% | 40 | -- | ||||||||||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||||||||||
-- | Thundershock | 40 | 100% | 30 | 10% | ||||||||||||
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | |||||||||||||||||
-- | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
05 | Growl | -- | 100% | 40 | -- | ||||||||||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||||||||||
10 | Thundershock | 40 | 100% | 30 | 10% | ||||||||||||
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | |||||||||||||||||
14 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
20 | Cotton Spore | -- | 100% | 40 | -- | ||||||||||||
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. | |||||||||||||||||
25 | Charge | -- | -- | 20 | -- | ||||||||||||
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |||||||||||||||||
30 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
33 | Electro Ball | -- | 100% | 10 | -- | ||||||||||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||||||||||
40 | Cotton Guard | -- | -- | 10 | -- | ||||||||||||
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |||||||||||||||||
48 | Discharge | 80 | 100% | 15 | 30% | ||||||||||||
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |||||||||||||||||
55 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
63 | Light Screen | -- | -- | 30 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
71 | Power Gem | 70 | 100% | 20 | -- | ||||||||||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||||||||||
79 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
After You | -- | -- | 15 | -- | |||||||||||||
The user helps the target and makes it use its move right after the user. | |||||||||||||||||
Agility | -- | -- | 30 | -- | |||||||||||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||||||||||
Body Slam | 85 | 100% | 15 | 30% | |||||||||||||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||||||||||||||
Charge | -- | -- | 20 | -- | |||||||||||||
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. | |||||||||||||||||
Flatter | -- | 100% | 15 | -- | |||||||||||||
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. | |||||||||||||||||
Iron Tail | 100 | 75% | 15 | 30% | |||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
Odor Sleuth | -- | -- | 40 | -- | |||||||||||||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||||||||||
Sand-Attack | -- | 100% | 15 | -- | |||||||||||||
Sand is hurled in the foe's face, reducing its accuracy. | |||||||||||||||||
Screech | -- | 85% | 40 | -- | |||||||||||||
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | |||||||||||||||||
Take Down | 90 | 85% | 20 | -- | |||||||||||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Pokengine Generation V Generation IV Generation III Generation II | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM04 | Strength | 80 | -- | 15 | -- | ||||||||||||
The user brutally shoves the target at maximum power. This move can also be used to push boulders. | |||||||||||||||||
HM05 | GuidingLight | -- | -- | 5 | -- | ||||||||||||
The user's attacks are doubled in accuracy next turn. It also guides the user through darkness. | |||||||||||||||||
HM08 | Rock Climb | 90 | -- | 20 | 20% | ||||||||||||
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation V Generation IV Generation III Generation II | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM15 | Hyper Beam | 150 | 90% | 5 | -- | ||||||||||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||||||||||
The user creates a protective field that prevents status problems for five turns. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM24 | Thunderbolt | 95 | 100% | 15 | 10% | ||||||||||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM31 | Brick Break | 75 | 100% | 30 | -- | ||||||||||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM48 | Round | 60 | 100% | 15 | -- | ||||||||||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||||||||||
TM49 | Echoed Voice | 40 | 100% | 15 | -- | ||||||||||||
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||||||||||||
TM52 | Focus Blast | 120 | 70% | 5 | 10% | ||||||||||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||||||||||
TM56 | Fling | -- | 100% | 10 | -- | ||||||||||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM57 | Charge Beam | 50 | 90% | 10 | 70% | ||||||||||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
TM68 | Giga Impact | 150 | 90% | 5 | -- | ||||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM70 | Flash | -- | 100% | 20 | -- | ||||||||||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||||||||||
TM72 | Volt Switch | 70 | 100% | 20 | -- | ||||||||||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||||||||||
TM73 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM78 | Bulldoze | 60 | 100% | 20 | 100% | ||||||||||||
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
TM93 | Wild Charge | 90 | 100% | 15 | -- | ||||||||||||
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |||||||||||||||||
TM94 | Rock Smash | 40 | 100% | 15 | 50% | ||||||||||||
The user slugs the foe with a shattering punch. It can also smash cracked boulders. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V Generation IV Generation III Generation II | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT18 | Magnet Rise | -- | -- | 10 | -- | ||||||||||||
The user levitates using electrically generated magnetism for five turns. | |||||||||||||||||
MT24 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
MT34 | Snore | 40 | 100% | 15 | -- | ||||||||||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||||||||||
MT35 | Heal Bell | -- | -- | 5 | -- | ||||||||||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||||||||||
MT49 | After You | -- | -- | 15 | -- | ||||||||||||
The user helps the target and makes it use its move right after the user. | |||||||||||||||||
MT56 | Outrage | 120 | 100% | 10 | -- | ||||||||||||
The user rampages and attacks for two to three turns. However, it then becomes confused. | |||||||||||||||||
MT58 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
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