#DS054: Kayogaroo: SuperDex Entry
Suggested by: Antarctros
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Perfatal |
Regional Dex Bombur: Delta Species |
Next: Howlycos | |||||||||||||||
Previous: Marpunchil |
National Dex | Next: Skench | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Male Front
Female Front
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Concept Art | |||||||||||||||||
Kayogaroo by Antarctros | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Kangaroo Pokémon |
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Ability | |||||||||||||||||
Iron Fist | Boosts the power of punching moves. | ||||||||||||||||
Reckless | Powers up moves that have recoil damage. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Brown | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | It deals more blows per second than other fighters by using the tip of its tail as a third fist. | ||||||||||||||||
Pearl | It is considered the fastest among all fighting Pokémon. It confuses foes with fancy footwork. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | |||||||||||||||
Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Anchore Town | All | All | All | Lv. | |||||||||||||
Friend Area | |||||||||||||||||
Southern Plains: | Safari | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Humanshape Terrestrial |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 | 0 |
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Medium Fast 1,000,000 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
75 | 135 | 75 | 40 | 70 | 125 | ||||||||||||
Total: | 520 | ||||||||||||||||
Effort Points | 1 | 1 | |||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
-- | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
-- | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
-- | Comet Punch | 18 | 85% | 15 | -- | ||||||||||||
The foe is hit with a flurry of punches that strike two to five times in a row. | |||||||||||||||||
-- | Double Kick | 30 | 100% | 30 | -- | ||||||||||||
The foe is quickly kicked twice in succession using both feet. | |||||||||||||||||
-- | Tail Whip | -- | 100% | 30 | -- | ||||||||||||
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | |||||||||||||||||
-- | Detect | -- | -- | 5 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
4 | Detect | -- | -- | 5 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
9 | Low Kick | -- | 100% | 20 | -- | ||||||||||||
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||||||||||||||
14 | Take Down | 90 | 85% | 20 | -- | ||||||||||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
17 | Taunt | -- | 100% | 20 | -- | ||||||||||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||||||||||
20 | Mach Punch | 40 | 100% | 30 | -- | ||||||||||||
The user throws a punch at blinding speed. It is certain to strike first. | |||||||||||||||||
25 | Jump Kick | 100 | 95% | 10 | -- | ||||||||||||
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||||||||||||||
30 | Mega Punch | 80 | 85% | 20 | -- | ||||||||||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||||||||||
30 | Mega Kick | 120 | 75% | 5 | -- | ||||||||||||
The target is attacked with a kick launched with muscle-packed power. | |||||||||||||||||
33 | Adrenaline | -- | -- | 10 | -- | ||||||||||||
Temporarily boosts speed and power. | |||||||||||||||||
36 | Double-Edge | 120 | 100% | 15 | -- | ||||||||||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||||||||||
41 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
46 | Sky Uppercut | 85 | 90% | 15 | -- | ||||||||||||
The user attacks the foe with an uppercut thrown skyward with force. | |||||||||||||||||
49 | Hi Jump Kick | 130 | 90% | 10 | -- | ||||||||||||
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||||||||||||||||
52 | Close Combat | 120 | 100% | 5 | -- | ||||||||||||
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. | |||||||||||||||||
57 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Body Jab | 50 | 85% | 10 | -- | |||||||||||||
Pressure-point to weaken the target. | |||||||||||||||||
Bullet Punch | 40 | 100% | 30 | -- | |||||||||||||
The user strikes with a tough punch as fast as a bullet. This move always goes first. | |||||||||||||||||
Combo | -- | 100% | 15 | -- | |||||||||||||
The user executes a three-turn combo of punches that varies in effect. | |||||||||||||||||
Counter | -- | 100% | 20 | -- | |||||||||||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||||||||||
Dizzy Punch | 70 | 100% | 10 | 20% | |||||||||||||
The foe is hit with a rhythmically launched punch that may also leave it confused. | |||||||||||||||||
Double-Edge | 120 | 100% | 15 | -- | |||||||||||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||||||||||
Drain Punch | 75 | 100% | 10 | -- | |||||||||||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
Guard Slip | 50 | 85% | 10 | -- | |||||||||||||
Pressure-point to cripple defense. | |||||||||||||||||
Leap | -- | -- | 20 | -- | |||||||||||||
The user jumps up high to land a more powerful but less accuracte contact move the next turn. | |||||||||||||||||
Revenge | 60 | 100% | 10 | -- | |||||||||||||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||||||||||
Reversal | -- | 100% | 15 | -- | |||||||||||||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||||||||||
Sky Uppercut | 85 | 90% | 15 | -- | |||||||||||||
The user attacks the foe with an uppercut thrown skyward with force. | |||||||||||||||||
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