#DS044: Britrodon: SuperDex Entry
Suggested by: jbugs123
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Dimetrite |
Regional Dex Bombur: Delta Species |
Next: Brititan | |||||||||||||||
Previous: Dimetrite |
National Dex | Next: Brititan | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Front
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Concept Art | |||||||||||||||||
Britrodon by Moppnttef | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Flashing Pokémon |
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Ability | |||||||||||||||||
Guts | Boosts Attack if there is a status problem. | ||||||||||||||||
Illuminate | Raises the likelihood of meeting wild Pokémon. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Blue | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | It often helps those lost in caves to find they way back out by using its bright fin light. | ||||||||||||||||
Pearl | It signals others of its kind with flashes from its fin. This turns its cave as bright as day. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
Lv.25 |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Goodwill Passage | Uncommon | All | All | All | Lv. 35 | ||||||||||||
Majestic Mountains Tunnel System | Uncommon | All | All | All | Lv. 70 | ||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
0 |
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Erratic 600,000 Points |
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Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
-- | Growl | -- | 100% | 40 | -- | ||||||||||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||||||||||
08 | Defense Curl | -- | -- | 40 | -- | ||||||||||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||||||||||
13 | Headbutt | 70 | 100% | 15 | 30% | ||||||||||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |||||||||||||||||
18 | Blinding | -- | 90% | 10 | -- | ||||||||||||
A blinding light cuts accuracy. | |||||||||||||||||
22 | Take Down | 90 | 85% | 20 | -- | ||||||||||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
26 | Magnitude | -- | 100% | 30 | -- | ||||||||||||
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | |||||||||||||||||
30 | Diamond Glow | -- | 100% | 20 | -- | ||||||||||||
Hypnotize foe into dropping guard. | |||||||||||||||||
35 | Aurora Flash | 30 | 90% | 15 | -- | ||||||||||||
Flashing colors. May hypnotize foe. | |||||||||||||||||
43 | SolarBeam | 120 | 100% | 10 | -- | ||||||||||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||||||||||
48 | Flash Cannon | 80 | 100% | 10 | 10% | ||||||||||||
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
56 | Luster Burst | 120 | 80% | 10 | -- | ||||||||||||
A strong light- burst hits foe. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
AncientPower | 60 | 100% | 5 | 10% | |||||||||||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||||||||||
Dragon Dance | -- | -- | 20 | -- | |||||||||||||
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |||||||||||||||||
Dragon Rush | 100 | 75% | 10 | 20% | |||||||||||||
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |||||||||||||||||
Earth Power | 90 | 100% | 10 | 10% | |||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
Endeavor | -- | 100% | 5 | -- | |||||||||||||
An attack move that cuts down the foe's HP to equal the user's HP. | |||||||||||||||||
Fissure | -- | 30% | 5 | -- | |||||||||||||
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. | |||||||||||||||||
Flare | -- | 100% | 5 | 30% | |||||||||||||
A bright flare that lowers the foe's evasiveness in darkness. It may also leave the target with a burn. | |||||||||||||||||
Flare Field | -- | -- | 15 | -- | |||||||||||||
Explosive flares cover the ground. | |||||||||||||||||
Invisibility | -- | -- | 5 | -- | |||||||||||||
Bend light around you to disappear. | |||||||||||||||||
Slam | 80 | 75% | 20 | -- | |||||||||||||
The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||||||||||
Stomp | 65 | 100% | 20 | 30% | |||||||||||||
The foe is stomped with a big foot. It may also make the target flinch. | |||||||||||||||||
Tremor | 100 | 100% | 10 | -- | |||||||||||||
An earthquake with some aftershocks. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM05 | Roar | -- | 100% | 20 | -- | ||||||||||||
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM08 | Bulk Up | -- | -- | 20 | -- | ||||||||||||
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM22 | SolarBeam | 120 | 100% | 10 | -- | ||||||||||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||||||||||
TM23 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
TM24 | Thunderbolt | 95 | 100% | 15 | 10% | ||||||||||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM26 | Earthquake | 100 | 100% | 10 | -- | ||||||||||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM28 | Dig | 80 | 100% | 10 | -- | ||||||||||||
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||||||||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||||||||||
TM35 | Flamethrower | 95 | 100% | 15 | 10% | ||||||||||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||||||||||
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM38 | Fire Blast | 120 | 85% | 5 | 10% | ||||||||||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||||||||||
TM39 | Rock Tomb | 50 | 80% | 10 | 100% | ||||||||||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM50 | Overheat | 140 | 90% | 5 | -- | ||||||||||||
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||||||||||
TM57 | Charge Beam | 50 | 90% | 10 | 70% | ||||||||||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM70 | Flash | -- | 100% | 20 | -- | ||||||||||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||||||||||
TM71 | Stone Edge | 100 | 80% | 5 | -- | ||||||||||||
The user stabs the target with sharpened stone. It has a raised critical hit rate. | |||||||||||||||||
TM73 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM76 | Stealth Rock | -- | -- | 20 | -- | ||||||||||||
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM80 | Rock Slide | 75 | 90% | 10 | 30% | ||||||||||||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 | Iron Head | 80 | 100% | 15 | 30% | ||||||||||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT09 | Seed Bomb | 80 | 100% | 15 | -- | ||||||||||||
The user slams a barrage of hard-shelled seeds on the target from above. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT20 | Block | -- | -- | 5 | -- | ||||||||||||
The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT24 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT36 | Knock Off | 20 | 100% | 20 | -- | ||||||||||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||||||||||
MT37 | Synthesis | -- | -- | 5 | -- | ||||||||||||
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. | |||||||||||||||||
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