Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Previous: Caquixotic |
Regional Dex Bombur |
Next: Flamengo |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Stormy Pokémon |
Imperial: | 2'04" | Metric: | 0.61m |
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Imperial: | 43.0lbs | Metric: | 19.5kg |
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Powers up moves of the same type. |
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Gold |
Silver |
Infamous for their control of static electricity. If shocked, your hair will stand on end for a week. |
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Grandis Forest |
Uncommon |
Evening, Night |
All |
All |
Lv. 12 |
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Male: | 50% | Female: | 50% |
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Terrestrial
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5355 Steps |
21 |
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Takes 0x damage from |
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Takes ¼x damage from |
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Takes ½x damage from |
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Takes 2x damage from |
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Takes 4x damage from |
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-- |
Pound |
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40 |
100% |
35 |
-- |
The target is physically struck with a tail or a forelimb, etc. |
-- |
Tail Whip |
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-- |
100% |
30 |
-- |
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
12 |
Spark |
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65 |
100% |
20 |
30% |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
17 |
Faint Attack |
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60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
23 |
Agility |
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-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
28 |
Dizzy Punch |
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70 |
100% |
10 |
20% |
The foe is hit with a rhythmically launched punch that may also leave it confused. |
31 |
Pain Split |
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-- |
-- |
20 |
-- |
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
33 |
Baton Pass |
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-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
39 |
Crunch |
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80 |
100% |
15 |
20% |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
47 |
Thunderbolt |
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95 |
100% |
15 |
10% |
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
55 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
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Back to SuperDex index |
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