#FA182: Virrgoose: SuperDex Entry
Suggested by: Darkwolf Cor
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Necorpus |
Regional Dex Bombur: Advanced |
Next: Slitherbie | |||||||||||||||
Previous: Wirrelind |
National Dex | Next: Zangoose | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Front
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Bombur: Advanced Generation (PFA) | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Hunter Pokémon |
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Ability | |||||||||||||||||
Guts | Boosts Attack if there is a status problem. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
White | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Ruby | Sapphire | The energetic Virrgoose will chase its prey endlessly, pushing its body to the limit to impress its parents. However, its poorly-developed sense of orientation may get this Pokémon lost during the pursuit. | |||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | |||||||||||||||
Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Torkenhow Hills | Common | All | All | All | Lv. 55 | ||||||||||||
Friend Area | |||||||||||||||||
Southern Plains: | Wild Plains | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Does not breed. | |||||||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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No Eggs |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
-- | Leer | -- | 100% | 30 | -- | ||||||||||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||||||||||
5 | Quick Attack | 40 | 100% | 30 | -- | ||||||||||||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |||||||||||||||||
9 | Charm | -- | 100% | 20 | -- | ||||||||||||
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | |||||||||||||||||
14 | Copycat | -- | -- | 20 | -- | ||||||||||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||||||||||
18 | Headbutt | 70 | 100% | 15 | 30% | ||||||||||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |||||||||||||||||
22 | Pursuit | 40 | 100% | 20 | -- | ||||||||||||
An attack move that inflicts double damage if used on a foe that is switching out of battle. | |||||||||||||||||
27 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
31 | Take Down | 90 | 85% | 20 | -- | ||||||||||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
35 | Taunt | -- | 100% | 20 | -- | ||||||||||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||||||||||
40 | Detect | -- | -- | 5 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
44 | Power Tail | 100 | 75% | 10 | 15% | ||||||||||||
The foe is slammed with a bone-breaking tail. It may also flinch or it may be left paralyzed. | |||||||||||||||||
48 | Double-Edge | 120 | 100% | 15 | -- | ||||||||||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Counter | -- | 100% | 20 | -- | |||||||||||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||||||||||
Curse | -- | -- | 10 | -- | |||||||||||||
A move that works differently for the Ghost type than for all the other types. | |||||||||||||||||
Disable | -- | 100% | 20 | -- | |||||||||||||
For several turns, this move prevents the foe from using the move it last used. | |||||||||||||||||
Double Hit | 35 | 90% | 10 | -- | |||||||||||||
The user slams the foe with a tail, etc. The target is hit twice in a row. | |||||||||||||||||
Double Kick | 30 | 100% | 30 | -- | |||||||||||||
The foe is quickly kicked twice in succession using both feet. | |||||||||||||||||
Feint | 50 | 100% | 10 | -- | |||||||||||||
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |||||||||||||||||
Flail | -- | 100% | 15 | -- | |||||||||||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||||||||||
Fury Swipes | 18 | 80% | 15 | -- | |||||||||||||
The foe is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||||||||||
Iron Tail | 100 | 75% | 15 | 30% | |||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
Metal Claw | 50 | 95% | 35 | 10% | |||||||||||||
The foe is raked with steel claws. It may also raise the user's Attack stat. | |||||||||||||||||
Night Slash | 70 | 100% | 15 | -- | |||||||||||||
The user slashes the target the instant an opportunity arises. It has a raised critical hit rate. | |||||||||||||||||
Razor Wind | 80 | 100% | 10 | -- | |||||||||||||
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | |||||||||||||||||
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