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#DS052: Viciub: SuperDex Entry

Suggested by: Antarctros

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Front
Regular      Shiny
Concept Art
Viciub by Antarctros
Pokémon Data
Name Pokédex Type Height Weight
#DS052 Viciub
Vulture Pokémon
Imperial:2'07"
Metric:0.62m
Imperial:15.4lbs
Metric:7kg
Ability
Hustle Boosts the Attack stat, but lowers accuracy.
Hidden: Anger Point Maxes Attack after taking a critical hit.
Classification
Type Color Body Style Habitat
Black
Pokédex Flavor
Diamond It is a mean Pokémon that only stops bickering with others in order to do so with its own snake.
Pearl Some say that the snake coerces VICIUB into villainy, but in truth both just potentiate each other.
Evolution Chain
Basic Stage »»» Stage 1
Viciub
Level-up while knowing Nasty Plot
Caquixotic
Location Report
Location Rarity Time Season Weather Max. Level
Anchore Town All All All Lv.
Friend Area
Jungle: Wicked Jungle
Breeding Chain
Parent »»» Egg »»» Baby
ViciubViciub
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Avian
Monster
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
35 0
None
Medium Fast
1,000,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
80 70 70 60 50 30
Total: 360
Effort Points 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Peck 35 100% 35 --
The target is jabbed with a sharply pointed beak or horn.
-- Leer -- 100% 30 --
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
6 Glare -- 90% 30 --
The user intimidates the foe with the pattern on its belly to cause paralysis.
12 Night Shade -- 100% 15 --
The user makes the foe see a mirage. It inflicts damage matching the user's level.
16 Cackle 40 100% 10 100%
Malicious laughter that hits first and makes the target flinch. It only works the first turn the user is in battle.
22 Wing Attack 60 100% 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
26 Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
32 Bite 60 100% 25 30%
The target is bitten with viciously sharp fangs. It may make the target flinch.
36 Drill Peck 80 100% 20 --
A corkscrewing attack with the sharp beak acting as a drill.
42 Dark Pulse 80 100% 15 20%
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
46 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
52 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
56 Crunch 80 100% 15 20%
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
62 Mutiny -- 80% 15 --
The target's mind is filled with mutinous thoughts, making them disobedient for three turns.
66 Sentry -- -- 15 --
One head watches as another fights.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
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