#DS052: Viciub: SuperDex Entry
Suggested by: Antarctros
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Rostilt |
Regional Dex Bombur: Delta Species |
Next: Perfatal | |||||||||||||||
Previous: Vankolor |
National Dex | Next: Caquixotic | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Front
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Concept Art | |||||||||||||||||
Viciub by Antarctros | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Vulture Pokémon |
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Ability | |||||||||||||||||
Hustle | Boosts the Attack stat, but lowers accuracy. | ||||||||||||||||
Hidden: Anger Point | Maxes Attack after taking a critical hit. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Black | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | It is a mean Pokémon that only stops bickering with others in order to do so with its own snake. | ||||||||||||||||
Pearl | Some say that the snake coerces VICIUB into villainy, but in truth both just potentiate each other. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | |||||||||||||||
Level-up while knowing Nasty Plot |
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Anchore Town | All | All | All | Lv. | |||||||||||||
Friend Area | |||||||||||||||||
Jungle: | Wicked Jungle | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Avian Monster |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
35 | 0 |
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Medium Fast 1,000,000 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
80 | 70 | 70 | 60 | 50 | 30 | ||||||||||||
Total: | 360 | ||||||||||||||||
Effort Points | 1 | ||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Peck | 35 | 100% | 35 | -- | ||||||||||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||||||||||
-- | Leer | -- | 100% | 30 | -- | ||||||||||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||||||||||
6 | Glare | -- | 90% | 30 | -- | ||||||||||||
The user intimidates the foe with the pattern on its belly to cause paralysis. | |||||||||||||||||
12 | Night Shade | -- | 100% | 15 | -- | ||||||||||||
The user makes the foe see a mirage. It inflicts damage matching the user's level. | |||||||||||||||||
16 | Cackle | 40 | 100% | 10 | 100% | ||||||||||||
Malicious laughter that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||||||||||
22 | Wing Attack | 60 | 100% | 35 | -- | ||||||||||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||||||||||
26 | Torment | -- | 100% | 15 | -- | ||||||||||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||||||||||
32 | Bite | 60 | 100% | 25 | 30% | ||||||||||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||||||||||
36 | Drill Peck | 80 | 100% | 20 | -- | ||||||||||||
A corkscrewing attack with the sharp beak acting as a drill. | |||||||||||||||||
42 | Dark Pulse | 80 | 100% | 15 | 20% | ||||||||||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||||||||||
46 | Nasty Plot | -- | -- | 20 | -- | ||||||||||||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||||||||||
52 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
56 | Crunch | 80 | 100% | 15 | 20% | ||||||||||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||||||||||
62 | Mutiny | -- | 80% | 15 | -- | ||||||||||||
The target's mind is filled with mutinous thoughts, making them disobedient for three turns. | |||||||||||||||||
66 | Sentry | -- | -- | 15 | -- | ||||||||||||
One head watches as another fights. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||||||||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
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