#PF014: Slepnir: SuperDex Entry
Suggested by: Ryu Shikaze
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Aquash |
Regional Dex Bombur |
Next: Insomite | |||||||||||||||
Previous: Aquash |
National Dex | Next: Gork | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Front
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Bombur Generation (PF2) | |||||||||||||||||
Concept Art | |||||||||||||||||
Slepnir by Deckadecu | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Spectre Pokémon |
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Ability | |||||||||||||||||
Adaptability | Powers up moves of the same type. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
White | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Gold | Silver | Its sheer presence gives a chill. If one looms around you, expect sickness or misfortune. | |||||||||||||||
Supplemental | Based on Slepnir, steed of Odin | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | |||||||||||||||||
Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Area Unknown. | |||||||||||||||||
Breeding Chain | |||||||||||||||||
Does not breed. | |||||||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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No Eggs |
20655 Steps | 81 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM12 | Taunt | -- | 100% | 20 | -- | ||||||||||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||||||||||
TM15 | Hyper Beam | 150 | 90% | 5 | -- | ||||||||||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM23 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
TM24 | Thunderbolt | 95 | 100% | 15 | 10% | ||||||||||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM29 | Psychic | 90 | 100% | 10 | 10% | ||||||||||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||||||||||
TM30 | Shadow Ball | 80 | 100% | 15 | 20% | ||||||||||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||||||||||
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||||||||||
TM41 | Torment | -- | 100% | 15 | -- | ||||||||||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM49 | Snatch | -- | -- | 10 | -- | ||||||||||||
The user steals the effects of any healing or status-changing move the foe attempts to use. | |||||||||||||||||
TM57 | Charge Beam | 50 | 90% | 10 | 70% | ||||||||||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM61 | Will-O-Wisp | -- | 75% | 15 | 100% | ||||||||||||
The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||||||||||||
TM63 | Embargo | -- | 100% | 15 | -- | ||||||||||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||||||||||
TM66 | Payback | 50 | 100% | 10 | -- | ||||||||||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||||||||||
TM68 | Giga Impact | 150 | 90% | 5 | -- | ||||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM73 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM79 | Dark Pulse | 80 | 100% | 15 | 20% | ||||||||||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
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