Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Previous: Struffle |
Regional Dex Bombur: Advanced |
Next: Combustaur |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Voltage Pokémon |
Imperial: | 6'06" | Metric: | 1.82m |
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Imperial: | 134.0lbs | Metric: | 60.8kg |
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The Pok�mon draws in all Electric-type moves. |
Restores HP if hit by an ELECTRIC-type move. |
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Yellow |
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Ruby |
Sapphire |
Quanductsu's body is a living outlet. Under periods of extensive training or stress, the number of volts that Quanductsu's structure can output rises to dangerous levels. Amazingly, this Pokémon is not harmed at all. |
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Victory Road |
Uncommon |
All |
All |
All |
Lv. 60 |
Majestic Mountains Tunnel System |
Uncommon |
All |
All |
All |
Lv. 70 |
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Male: | 50% | Female: | 50% |
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Humanshape
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5355 Steps |
21 |
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Takes 0x damage from |
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Takes ¼x damage from |
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Takes ½x damage from |
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Takes 2x damage from |
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Takes 4x damage from |
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-- |
ThunderPunch |
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75 |
100% |
15 |
10% |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
-- |
Aura Boost |
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-- |
-- |
10 |
-- |
Pressure-point to rouse own spirit. |
08 |
Mach Punch |
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40 |
100% |
30 |
-- |
The user throws a punch at blinding speed. It is certain to strike first. |
14 |
Charge |
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-- |
-- |
20 |
-- |
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
20 |
Mind Reader |
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-- |
-- |
5 |
-- |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
26 |
Gigacharge |
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-- |
-- |
10 |
-- |
The user gathers power to cancel the need for charging turns for three turns. |
32 |
Blitz-charge |
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100 |
100% |
10 |
-- |
Fill entire field with electricity. |
38 |
Quick Jab |
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70 |
100% |
5 |
-- |
A very fast and powerful punch. |
44 |
Superconduct |
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-- |
-- |
5 |
-- |
Build extra energy for sheer power. |
50 |
Sucker Punch |
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80 |
100% |
5 |
-- |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
56 |
Wild Charge |
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90 |
100% |
15 |
-- |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
62 |
Megavolt |
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30% |
5 |
-- |
Electrocute foe into submission. |
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Back to SuperDex index |
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