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#FA097: Quanductsu: SuperDex Entry

Suggested by: V Faction

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Advanced
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Imagery
Front
Bombur: Advanced Generation (PFA)
Pokémon Data
Name Pokédex Type Height Weight
#FA097 Quanductsu
Voltage Pokémon
Imperial:6'06"
Metric:1.82m
Imperial:134.0lbs
Metric:60.8kg
Ability
Lightning Rod The Pok�mon draws in all Electric-type moves.
Volt Absorb Restores HP if hit by an ELECTRIC-type move.
Classification
Type Color Body Style Habitat
Yellow
Pokédex Flavor
Ruby Sapphire Quanductsu's body is a living outlet. Under periods of extensive training or stress, the number of volts that Quanductsu's structure can output rises to dangerous levels. Amazingly, this Pokémon is not harmed at all.
Evolution Chain
Basic Stage
Location Report
Location Rarity Time Season Weather Max. Level
Victory Road Uncommon All All All Lv. 60
Majestic Mountains Tunnel System Uncommon All All All Lv. 70
Breeding Chain
Parent »»» Egg »»» Baby
QuanductsuQuanductsu
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Humanshape
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
-- Aura Boost -- -- 10 --
Pressure-point to rouse own spirit.
08 Mach Punch 40 100% 30 --
The user throws a punch at blinding speed. It is certain to strike first.
14 Charge -- -- 20 --
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
20 Mind Reader -- -- 5 --
The user senses the foe's movements with its mind to ensure its next attack does not miss.
26 Gigacharge -- -- 10 --
The user gathers power to cancel the need for charging turns for three turns.
32 Blitz-charge 100 100% 10 --
Fill entire field with electricity.
38 Quick Jab 70 100% 5 --
A very fast and powerful punch.
44 Superconduct -- -- 5 --
Build extra energy for sheer power.
50 Sucker Punch 80 100% 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
56 Wild Charge 90 100% 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
62 Megavolt -- 30% 5 --
Electrocute foe into submission.
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