#STAFF: Poryhedron: SuperDex Entry
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Observation | HM Moves | TM Moves | Move Tutors | ||||||||||
PF Staff | |||||||||||||||||
Previous: Porygon-Z |
National Dex | Next: Battillian | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
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Overworld
Front
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Bombur: Advanced Generation (PFA) | |||||||||||||||||
Bombur Generation (PF2) | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Virtual Pokémon |
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Ability | |||||||||||||||||
Adaptability | Powers up moves of the same type. | ||||||||||||||||
Download | Adjusts power according to a foe's defenses. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Red | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | It has been called the "Legend of Information". It can move throughout cyberspace and rewrite coding. | ||||||||||||||||
Pearl | Recent research suggests that it may have evolved by a lost, early prototype of the PORYGON2 upgrade. | ||||||||||||||||
Ruby | Sapphire | Poryhedron has an AI so advanced that it is considered fully sentient. It has amazing powers while in cyberspace. Despite being an evolved PORYGON, this POKéMON seems to be unique. The source of its upgrade remains a mystery. | |||||||||||||||
Gold | Silver | While it is within cyberspace, it can alter its environment to suit its needs. Spends most of its time there. | |||||||||||||||
Red | Blue | Unable to leave cyberspace, where it evolved. It is sentient and can rewrite raw code as it chooses. | |||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | |||||||||||||||||
Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Area Unknown. | |||||||||||||||||
Breeding Chain | |||||||||||||||||
Does not breed. | |||||||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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No Eggs |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
35 | 3 |
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Medium Slow 1,059,860 Points |
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Stats | |||||||||||||||||
Base Stats | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||||||||||
100 | 95 | 105 | 120 | 110 | 100 | ||||||||||||
Total: | 630 | ||||||||||||||||
Effort Points | 3 | ||||||||||||||||
Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Compile | -- | -- | 5 | -- | ||||||||||||
The user compiles scraps of Cyber Realm data into a useful item. It will fail if the user is holding something. | |||||||||||||||||
-- | Configure | 75 | 85% | 15 | -- | ||||||||||||
Cyber Realm walls are summoned to bind and squeeze the target for 4-7 turns. | |||||||||||||||||
-- | Travel | 80 | 95% | 15 | -- | ||||||||||||
The user moves through cyberspace to hit the target where they least expect it. It also allows easy transportation in the Cyber Realm. | |||||||||||||||||
-- | Conversion 3 | -- | -- | 30 | -- | ||||||||||||
The user changes its type to become the same type as the target. | |||||||||||||||||
-- | Conversion 2 | -- | -- | 30 | -- | ||||||||||||
The user changes its type to make itself resistant to the type of the attack it last took. | |||||||||||||||||
-- | Tackle | 50 | 100% | 35 | -- | ||||||||||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||||||||||
-- | Conversion | -- | -- | 30 | -- | ||||||||||||
The user changes its type to become the same type as one of its moves. | |||||||||||||||||
9 | Agility | -- | -- | 30 | -- | ||||||||||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||||||||||
12 | Psybeam | 65 | 100% | 20 | 10% | ||||||||||||
The foe is attacked with a peculiar ray. It may also leave the target confused. | |||||||||||||||||
20 | Recover | -- | -- | 10 | -- | ||||||||||||
A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||||||||||
24 | Sharpen | -- | -- | 30 | -- | ||||||||||||
The user reduces its polygon count to make itself more jagged, raising the Attack stat. | |||||||||||||||||
36 | Tri Attack | 80 | 100% | 10 | 20% | ||||||||||||
The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. | |||||||||||||||||
44 | Recycle | -- | -- | 10 | -- | ||||||||||||
The user recycles a single-use item that has been used in battle so it can be used again. | |||||||||||||||||
48 | Zap Cannon | 120 | 50% | 5 | 100% | ||||||||||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
HM05 | Waterfall | 80 | -- | 15 | 20% | ||||||||||||
The user charges the target at an awesome speed. It can also be used to climb a waterfall. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM01 | Focus Punch | 150 | 100% | 20 | -- | ||||||||||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||||||||||
TM05 | Roar | -- | 100% | 20 | -- | ||||||||||||
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM13 | Ice Beam | 95 | 100% | 10 | 10% | ||||||||||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||||||||||
TM14 | Blizzard | 120 | 70% | 5 | 10% | ||||||||||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||||||||||
TM15 | Hyper Beam | 150 | 90% | 5 | -- | ||||||||||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM22 | SolarBeam | 120 | 100% | 10 | -- | ||||||||||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||||||||||
TM24 | Thunderbolt | 95 | 100% | 15 | 10% | ||||||||||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM29 | Psychic | 90 | 100% | 10 | 10% | ||||||||||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||||||||||
TM30 | Shadow Ball | 80 | 100% | 15 | 20% | ||||||||||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
TM31 | Brick Break | 75 | 100% | 30 | -- | ||||||||||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||||||||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||||||||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM46 | Thief | 40 | 100% | 10 | -- | ||||||||||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||||||||||
TM56 | Fling | -- | 100% | 10 | -- | ||||||||||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||||||||||
TM57 | Charge Beam | 50 | 90% | 10 | 70% | ||||||||||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM67 | Recycle | -- | -- | 10 | -- | ||||||||||||
The user recycles a single-use item that has been used in battle so it can be used again. | |||||||||||||||||
TM68 | Giga Impact | 150 | 90% | 5 | -- | ||||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM70 | Flash | -- | 100% | 20 | -- | ||||||||||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||||||||||
TM73 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||||||||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM85 | Dream Eater | 100 | 100% | 15 | -- | ||||||||||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||||||||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT01 | Covet | 60 | 100% | 40 | -- | ||||||||||||
The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||||||||||
MT02 | Bug Bite | 60 | 100% | 20 | -- | ||||||||||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||||||||||
MT03 | Drill Run | 80 | 95% | 10 | -- | ||||||||||||
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate. | |||||||||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 | Iron Head | 80 | 100% | 15 | 30% | ||||||||||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT07 | Super Fang | -- | 90% | 10 | -- | ||||||||||||
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | |||||||||||||||||
MT09 | Seed Bomb | 80 | 100% | 15 | -- | ||||||||||||
The user slams a barrage of hard-shelled seeds on the target from above. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT11 | Low Kick | -- | 100% | 20 | -- | ||||||||||||
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT18 | Magnet Rise | -- | -- | 10 | -- | ||||||||||||
The user levitates using electrically generated magnetism for five turns. | |||||||||||||||||
MT19 | Magic Coat | -- | -- | 15 | -- | ||||||||||||
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||||||||||||||
MT20 | Block | -- | -- | 5 | -- | ||||||||||||
The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT24 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT29 | Superpower | 120 | 100% | 5 | -- | ||||||||||||
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |||||||||||||||||
MT33 | Bind | 15 | 85% | 20 | -- | ||||||||||||
A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||||||||||
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