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#STAFF: Moppnttef: SuperDex Entry

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Observation HM Moves TM Moves Move Tutors
PF Staff
National Dex
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Pokémon Data
Name Pokédex Type Height Weight
#STAFF Moppnttef
(mɒpəntef)
Exuberant Pokémon
Imperial:4'03"
Metric:1.21m
Imperial:0.63lbs
Metric:0.3kg
Ability
Shadow Tag Prevents the foe from escaping.
Hidden: Stall The Pokémon moves after even slower foes.
Classification
Type Color Body Style Habitat
Black
Pokédex Flavor
Diamond It evolved during a release of bottled-up emotions, and is now completely unfettered.
Pearl With it's spirit lifted by freedom of expression, it is now as insubstantial as a shadow.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Wynaut
lv. 15
Wobbuffet
with strong emotions
Moppnttef
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Town: Backalley
Breeding Chain
Does not breed.
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
No Eggs
30720 Steps 120
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
100 3
Dull Tail: 100%
Erratic
600,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
193 91 81 91 81 93
Total: 630
Effort Points 2 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Destiny Bond -- -- 5 --
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
-- Shadow Sneak 40 100% 30 --
The user extends its shadow and attacks the foe from behind. This move always goes first.
-- Shadow Punch 60 -- 20 --
The user throws a punch at the foe from the shadows. The punch lands without fail.
-- Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
21 Shadowy Eyes 30 100% 15 --
A ghastly glare to scare the target.
39 Pester -- -- 10 --
Use taunting to lead on opponent.
48 Shadowbox -- -- 5 --
The user becomes a shadow that copies an opponent's attacks and movements exactly.
57 Optimism -- -- 10 --
Positive thoughts affect the field.
57 Pessimism -- -- 10 --
Negative thoughts affect the field.
Observation Moves
Move Name Type Category Power Accuracy PP Effect Rate
Assurance 50 100% 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
Betrayal -- 80% 5 --
Thoughts of treachery are channeled into the target, causing it to attack its allies for 3 turns.
Cackle 40 100% 10 100%
Malicious laughter that hits first and makes the target flinch. It only works the first turn the user is in battle.
Fake Tears -- 100% 20 --
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Flatter -- 100% 15 --
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Mimic -- -- 10 --
The user copies the move last used by the foe. The move can be used for the rest of the battle.
Role Play -- -- 15 --
The user mimics the foe completely, copying the foe's natural ability.
Sneer -- -- 10 --
Sneers to sharply weaken target's defenses.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM05 Roar -- 100% 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100% 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or status-changing move the foe attempts to use.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM63 Embargo -- 100% 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM66 Payback 50 100% 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM67 Recycle -- -- 10 --
The user recycles a single-use item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15 20%
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM86 Grass Knot -- 100% 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT09 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT29 Superpower 120 100% 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
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