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#DS026: Florabloom: SuperDex Entry

Suggested by: ShinE

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
No footprint.
Overworld
Front
Regular      Shiny
Concept Art
Florabloom by Antarctros
Pokémon Data
Name Pokédex Type Height Weight
#DS026 Florabloom
(ˈflɔrəblum)
Floralbird Pokémon
Imperial:3'08"
Metric:0.92m
Imperial:43.0lbs
Metric:19.5kg
Ability
Leaf Guard Prevents status problems in sunny weather.
Classification
Type Color Body Style Habitat
Green
Pokédex Flavor
Diamond Beautiful flowers have sprouted from its body. It has a calming effect on any Pokémon it flies by.
Pearl Only found at the top of the tallest trees in existence, some consider it to be a mere mirage.
Evolution Chain
Basic Stage »»» Stage 1
Florabin
Level-up when Sunny Day is in effect
Florabloom
Location Report
Location Rarity Time Season Weather Max. Level
Decorus Woods Rare All All All Lv. 7
Pagan Forest Rare All All All Lv. 25
Friend Area
Eastern Forest: Overgrown Forest
Breeding Chain
Parent »»» Egg »»» Baby
FlorabloomFlorabin
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Avian
Plant
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
None
Erratic
600,000 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
70 85 60 110 75 85
Total: 485
Effort Points 2
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status problems affecting the user's party.
-- Tail Spread -- 90% 10 --
Spread fancy tail to impose.
-- Tail Whip -- 100% 30 --
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
-- Vine Whip 35 100% 15 --
The target is struck with slender, whiplike vines to inflict damage.
-- Stun Spore -- 75% 30 --
The user scatters a cloud of paralyzing powder. It may paralyze the target.
-- Gust 40 100% 35 --
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
07 Peck 35 100% 35 --
The target is jabbed with a sharply pointed beak or horn.
14 GrassWhistle -- 55% 15 100%
The user plays a pleasant melody that lulls the target into a deep sleep.
20 Razor Leaf 55 95% 25 --
Sharp-edged leaves are launched to slash at the opposing team. It has a raised critical hit rate.
27 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
33 Wing Attack 60 100% 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
40 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
40 Ingrain -- -- 20 --
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
46 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
53 Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
59 Sky Attack 140 90% 5 30%
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
66 PollenSeason -- -- 5 --
Air is filled with allergic pollen.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Berry Growth -- -- 10 --
The user creates a random berry for itself to use before the end of the battle.
Charm -- 100% 20 --
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Leech Seed -- 90% 10 --
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the foe. This attack will not miss.
Mega Drain 40 100% 15 --
A stronger nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Mirror Move -- -- 20 --
The user counters the foe by mimicking the move last used by the foe.
Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns unless it switches out of battle.
Petal Dance 120 100% 10 --
The user attacks by scattering petals for two to three turns. The user then becomes confused.
Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
Sweet Scent -- -- 20 --
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Whirlwind -- 100% 20 --
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM05 Waterfall 80 -- 15 20%
The user charges the target at an awesome speed. It can also be used to climb a waterfall.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 25 100% 30 --
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 75 100% 10 --
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM47 Steel Wing 70 90% 25 10%
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM53 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM62 Silver Wind 60 100% 5 10%
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100% 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot -- 100% 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100% 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM89 U-Turn 70 100% 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT08 Uproar 90 100% 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT21 Hyper Voice 90 100% 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
MT23 Icy Wind 55 95% 15 100%
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
MT25 Aqua Tail 90 90% 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
MT36 Knock Off 20 100% 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
MT37 Synthesis -- -- 5 --
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day.
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