#DS037: Duckiducky: SuperDex Entry
Suggested by: patricol
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: Toucrisma |
Regional Dex Bombur: Delta Species |
Next: Rubbarvaz | |||||||||||||||
Previous: Floatzel |
National Dex | Next: Rubbarvaz | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Front
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Concept Art | |||||||||||||||||
Duckiducky by Antarctros | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Rubber Duck Pokémon |
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Ability | |||||||||||||||||
Rubber Skin | Gives full immunity to all ELECTRIC-type moves. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
Yellow | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | It has a highly refined sense of touch. Whenever it senses danger, it will squeak very loudly. | ||||||||||||||||
Pearl | It enjoys swimming in thunderstorms. Its feathers are thick and rubbery, protecting it from harm. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | |||||||||||||||
Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Vintage Lake | Common | Morning, Day | All | All | Lv. 25 | ||||||||||||
Route H | Common (water) | Morning, Day | All | All | Lv. 25 | ||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Amphibious Avian |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 |
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Erratic 600,000 Points |
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Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Squeak | 30 | 100% | 15 | -- | ||||||||||||
Startle foe with a sudden squeak. | |||||||||||||||||
-- | Water Gun | 40 | 100% | 25 | -- | ||||||||||||
The target is blasted with a forceful shot of water. | |||||||||||||||||
07 | Mist | -- | -- | 30 | -- | ||||||||||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||||||||||
15 | Counter | -- | 100% | 20 | -- | ||||||||||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||||||||||
18 | Wave Shot | 75 | 100% | 10 | -- | ||||||||||||
A blast of water clears the field. | |||||||||||||||||
23 | Aqua Jet | 40 | 100% | 20 | -- | ||||||||||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||||||||||
27 | Water Sport | -- | -- | 15 | -- | ||||||||||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||||||||||
30 | Shout | 40 | 100% | 30 | -- | ||||||||||||
A sound-based attack. | |||||||||||||||||
36 | Water Pulse | 60 | 100% | 20 | 20% | ||||||||||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||||||||||
40 | Hydro Pump | 120 | 80% | 5 | -- | ||||||||||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||||||||||
43 | Hyper Voice | 90 | 100% | 10 | -- | ||||||||||||
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||||||||||
49 | Aqua Ring | -- | -- | 20 | -- | ||||||||||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||||||||||
52 | Scream | -- | 30% | 5 | -- | ||||||||||||
A sound-based attack. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Aqua Ring | -- | -- | 20 | -- | |||||||||||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||||||||||
BubbleBeam | 65 | 100% | 20 | 10% | |||||||||||||
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | |||||||||||||||||
Echo | -- | 90% | 20 | -- | |||||||||||||
Use echo of foe's move against it. | |||||||||||||||||
GlassBreaker | 95 | 100% | 5 | -- | |||||||||||||
High-pitched cry to shatter glass. | |||||||||||||||||
Me First | -- | -- | 20 | -- | |||||||||||||
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | |||||||||||||||||
Mist | -- | -- | 30 | -- | |||||||||||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||||||||||
Sonar | 40 | 90% | 35 | -- | |||||||||||||
The echo tells you where your foe is. | |||||||||||||||||
SonicBoom | -- | 90% | 20 | -- | |||||||||||||
The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||||||||||
Supersonic | -- | 55% | 20 | -- | |||||||||||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||||||||||
Take Down | 90 | 85% | 20 | -- | |||||||||||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||||||||||
Uproar | 90 | 100% | 10 | -- | |||||||||||||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||||||||||
Wave Shot | 75 | 100% | 10 | -- | |||||||||||||
A blast of water clears the field. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
HM05 | Waterfall | 80 | -- | 15 | 20% | ||||||||||||
The user charges the target at an awesome speed. It can also be used to climb a waterfall. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM03 | Water Pulse | 60 | 100% | 20 | 20% | ||||||||||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM13 | Ice Beam | 95 | 100% | 10 | 10% | ||||||||||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||||||||||
TM14 | Blizzard | 120 | 70% | 5 | 10% | ||||||||||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM24 | Thunderbolt | 95 | 100% | 15 | 10% | ||||||||||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||||||||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM47 | Steel Wing | 70 | 90% | 25 | 10% | ||||||||||||
The foe is hit with wings of steel. It may also raise the user's Defense stat. | |||||||||||||||||
TM55 | Brine | 65 | 100% | 10 | -- | ||||||||||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||||||||||
TM57 | Charge Beam | 50 | 90% | 10 | 70% | ||||||||||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM73 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM88 | Pluck | 60 | 100% | 20 | -- | ||||||||||||
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 | Iron Head | 80 | 100% | 15 | 30% | ||||||||||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT20 | Block | -- | -- | 5 | -- | ||||||||||||
The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
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