Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Observation |
HM Moves |
TM Moves |
Move Tutors |
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PF Staff |
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Previous: Propellord |
National Dex |
Next: Sewaddle |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Shockwave Pokémon |
Imperial: | 5'10" | Metric: | 1.53m |
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Imperial: | 237.6lbs | Metric: | 107.8kg |
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Raises the base power of sound moves. |
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Green |
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Diamond |
It rests in hollows of the most massive trees, cloaking itself with its emerald green down to hide. |
Pearl |
Its pulses of sound have enough force to knock off all of the leaves in a 15 acre stretch of forest. |
Ruby |
Sapphire |
CACAPULSE lives in forests where
it can hide itself using its leafy
plumage. A special organ on this POKÉMON's chest is capable of
creating powerful shockwaves that
can be felt up to 20 miles away. |
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Area Unknown. |
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Wicked Jungle |
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Male: | 50% | Female: | 50% |
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No Eggs
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10445 Steps |
41 |
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Takes 0x damage from |
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Takes ¼x damage from |
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Takes ½x damage from |
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Takes 2x damage from |
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Takes 4x damage from |
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35 |
3 |
| Yache Berry: 50% | | Miracle Seed: 5% | |
Slow 1,250,000 Points |
|
120 |
92 |
95 |
144 |
99 |
80 |
630 |
1 |
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-- |
Brave Bird |
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120 |
100% |
15 |
-- |
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
-- |
Uproar |
|
|
90 |
100% |
10 |
-- |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
-- |
Peck |
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35 |
100% |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
-- |
Supersonic |
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-- |
55% |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
-- |
Modulation |
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-- |
-- |
5 |
-- |
Change your pitch to raise power. |
06 |
Mirror Move |
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-- |
-- |
20 |
-- |
The user counters the foe by mimicking the move last used by the foe. |
14 |
Sonic Wave |
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|
60 |
100% |
15 |
-- |
A sound wave that covers the area. |
23 |
Round |
|
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60 |
100% |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
28 |
FeatherDance |
|
|
-- |
100% |
15 |
-- |
The user covers the foe with a mass of down that sharply lowers the Attack stat. |
36 |
Sonic Pulse |
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100 |
75% |
5 |
-- |
A concentrated pulse of sound. |
45 |
Roost |
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-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
50 |
Sonic Quake |
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|
-- |
100% |
5 |
-- |
The user sets off a tremor with sound waves. The lower the user's HP, the less powerful it becomes. |
58 |
Synchronoise |
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70 |
100% |
15 |
-- |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
67 |
Earthquake |
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100 |
100% |
10 |
-- |
The user sets off an earthquake that hits all the Pokémon in the battle. |
72 |
Echoed Voice |
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40 |
100% |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
80 |
Transpire |
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-- |
-- |
5 |
-- |
The user expels impurities to heal status changes and up to a quarter of its maximum HP. |
89 |
Earth Power |
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90 |
100% |
10 |
10% |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
94 |
Leaf Storm |
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|
140 |
90% |
5 |
-- |
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
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| Amplifiers |
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|
-- |
-- |
15 |
-- |
Amplify all sound on the field. |
| Berry Growth |
|
|
-- |
-- |
10 |
-- |
The user creates a random berry for itself to use before the end of the battle. |
| Bug Buzz |
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|
90 |
100% |
10 |
10% |
The user vibrates muscles inside its body to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
| Chloroblast |
|
|
65 |
90% |
15 |
-- |
A gob of green fluid is spat at the target. The target's Ability is changed to Chlorophyll if it hits. |
| Glassbreaker |
|
|
95 |
100% |
5 |
-- |
High-pitched cry to shatter glass. |
| Growth |
|
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-- |
-- |
40 |
-- |
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| Tail Spread |
|
|
-- |
90% |
10 |
-- |
Spread fancy tail to impose. |
| Verdure |
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-- |
-- |
5 |
-- |
Field is filled with vegetation. |
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HM01 |
Cut |
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50 |
-- |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM02 |
Fly |
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90 |
-- |
15 |
-- |
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
HM05 |
Waterfall |
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80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
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TM03 |
Water Pulse |
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60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM06 |
Toxic |
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-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
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150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Giga Drain |
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75 |
100% |
10 |
-- |
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
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-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
SolarBeam |
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120 |
100% |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM26 |
Earthquake |
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100 |
100% |
10 |
-- |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM27 |
Return |
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-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
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-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM33 |
Reflect |
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-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM34 |
Shock Wave |
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|
60 |
-- |
20 |
-- |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
TM37 |
Sandstorm |
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-- |
-- |
10 |
-- |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM39 |
Rock Tomb |
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50 |
80% |
10 |
100% |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM42 |
Facade |
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70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
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70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM47 |
Steel Wing |
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70 |
90% |
25 |
10% |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM51 |
Roost |
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-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM52 |
Focus Blast |
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|
120 |
70% |
5 |
10% |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM53 |
Energy Ball |
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80 |
100% |
10 |
-- |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM58 |
Endure |
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-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM59 |
Dragon Pulse |
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90 |
100% |
10 |
-- |
The target is attacked with a shock wave generated in the user's gaping mouth. |
TM66 |
Payback |
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50 |
100% |
10 |
-- |
If the user can use this attack after the foe attacks, its power is doubled. |
TM68 |
Giga Impact |
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150 |
90% |
5 |
-- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM71 |
Stone Edge |
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100 |
80% |
5 |
-- |
The user stabs the target with sharpened stone. It has a raised critical hit rate. |
TM75 |
Swords Dance |
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-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM76 |
Stealth Rock |
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-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
TM78 |
Captivate |
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-- |
100% |
20 |
-- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM79 |
Dark Pulse |
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80 |
100% |
15 |
20% |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM80 |
Rock Slide |
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75 |
90% |
10 |
30% |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
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-- |
100% |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM86 |
Grass Knot |
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-- |
100% |
20 |
-- |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM87 |
Swagger |
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|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM88 |
Pluck |
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60 |
100% |
20 |
-- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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MT03 |
Drill Run |
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80 |
95% |
10 |
-- |
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate. |
MT04 |
Bounce |
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85 |
85% |
5 |
30% |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
MT05 |
Signal Beam |
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75 |
100% |
15 |
10% |
The user attacks with a sinister beam of light. It may also confuse the target. |
MT06 |
Iron Head |
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80 |
100% |
15 |
30% |
The foe slams the target with its steel-hard head. It may also make the target flinch. |
MT09 |
Seed Bomb |
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80 |
100% |
15 |
-- |
The user slams a barrage of hard-shelled seeds on the target from above. |
MT10 |
Dual Chop |
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40 |
90% |
15 |
-- |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
MT12 |
Gunk Shot |
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120 |
70% |
5 |
30% |
The user shoots filthy garbage at the target to attack. It may also poison the target. |
MT13 |
ThunderPunch |
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75 |
100% |
15 |
10% |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
MT14 |
Fire Punch |
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75 |
100% |
15 |
10% |
The target is punched with a fiery fist. It may also leave the target with a burn. |
MT15 |
Ice Punch |
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75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
MT20 |
Block |
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-- |
-- |
5 |
-- |
The user blocks the foe's way with arms spread wide to prevent escape. |
MT23 |
Icy Wind |
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55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT25 |
Aqua Tail |
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90 |
90% |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
MT26 |
Earth Power |
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90 |
100% |
10 |
10% |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
MT27 |
Zen Headbutt |
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80 |
90% |
15 |
20% |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
MT28 |
Foul Play |
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95 |
100% |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
MT33 |
Bind |
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15 |
85% |
20 |
-- |
A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
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