Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Egg Moves |
HM Moves |
TM Moves |
Move Tutors |
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Regional Dex Kanto |
|
Previous: Metapod |
National Dex |
Next: Weedle |
|
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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Butterfly Pokémon |
Imperial: | 3'07" | Metric: | 0.92m |
|
Imperial: | 70.5lbs | Metric: | 32kg |
|
|
The Pokémon's accuracy is boosted. |
Powers up "not very effective" moves. |
|
|
White |
|
|
|
Black |
White |
It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen. |
Diamond |
Pearl |
It loves the honey of flowers and can locate flower patches that have even tiny amounts of pollen. |
Ruby |
Sapphire |
Butterfree has a superior ability to search for delicious honey from flowers. It can even search out, extract, and carry honey from flowers that are blooming over six miles from its nest. |
Gold |
It collects honey every day. It rubs honey onto the hairs on its legs to carry it back to its nest. |
Silver |
Water-repellent powder on its wings enables it to collect honey, even in the heaviest of rains. |
Red |
Blue |
In battle, it flaps its wings at high speed, releasing highly toxic dust into the air. |
|
|
Lv.7 | |
Lv.10 |
|
|
|
Route B |
Rare |
Morning, Day, Evening |
Spring, Summer |
All |
Lv. 10 |
Grandis Forest West |
Rare |
Morning, Day, Evening |
Spring, Summer |
All |
Lv. 12 |
|
Mist-Rise Forest |
|
| | | | |
|
Male: | 50% | Female: | 50% |
|
Insectoid
|
2805 Steps |
11 |
|
|
Takes 0x damage from |
|
Takes ¼x damage from |
|
Takes ½x damage from |
|
Takes 2x damage from |
|
Takes 4x damage from |
|
|
|
70 |
45 |
| SilverPowder: 5% | |
Medium Fast 1,000,000 Points |
|
60 |
45 |
50 |
80 |
80 |
70 |
385 |
|
|
|
2 |
1 |
|
|
-- |
Confusion |
|
|
50 |
100% |
25 |
10% |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
10 |
Confusion |
|
|
50 |
100% |
25 |
10% |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
12 |
PoisonPowder |
|
|
-- |
75% |
35 |
-- |
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
12 |
Stun Spore |
|
|
-- |
75% |
30 |
-- |
The user scatters a cloud of paralyzing powder. It may paralyze the target. |
12 |
Sleep Powder |
|
|
-- |
75% |
15 |
100% |
The user scatters a big cloud of sleep-inducing dust around the target. |
16 |
Gust |
|
|
40 |
100% |
35 |
-- |
A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
18 |
Supersonic |
|
|
-- |
55% |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
22 |
Whirlwind |
|
|
-- |
100% |
20 |
-- |
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
24 |
Psybeam |
|
|
65 |
100% |
20 |
10% |
The foe is attacked with a peculiar ray. It may also leave the target confused. |
28 |
Silver Wind |
|
|
60 |
100% |
5 |
10% |
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
30 |
Tailwind |
|
|
-- |
-- |
30 |
-- |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
34 |
Rage Powder |
|
|
-- |
-- |
20 |
-- |
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
36 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
40 |
Captivate |
|
|
-- |
100% |
20 |
-- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
42 |
Bug Buzz |
|
|
90 |
100% |
10 |
10% |
The user vibrates muscles inside its body to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
46 |
Quiver Dance |
|
|
-- |
-- |
20 |
-- |
The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
|
HM05 |
GuidingLight |
|
|
-- |
-- |
5 |
-- |
The user's attacks are doubled in accuracy next turn. It also guides the user through darkness. |
HM05 |
Defog |
|
|
-- |
-- |
15 |
-- |
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. |
HM05 |
Flash |
|
|
-- |
-- |
20 |
-- |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
HM05 |
Flash |
|
|
-- |
-- |
20 |
-- |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
HM05 |
Flash |
|
|
-- |
-- |
20 |
-- |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
|
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Venoshock |
|
|
65 |
100% |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
SolarBeam |
|
|
120 |
100% |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100% |
10 |
10% |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100% |
15 |
20% |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100% |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 |
Energy Ball |
|
|
80 |
100% |
10 |
-- |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM62 |
Acrobatics |
|
|
55 |
100% |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM68 |
Giga Impact |
|
|
150 |
90% |
5 |
-- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100% |
20 |
-- |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM76 |
Struggle Bug |
|
|
30 |
100% |
20 |
100% |
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the foe. |
TM85 |
Dream Eater |
|
|
100 |
100% |
15 |
-- |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM89 |
U-Turn |
|
|
70 |
100% |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM96 |
Windstorm |
|
|
100 |
100% |
5 |
-- |
The user causes a violent storm that hits all battlers. The target is also switched out. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM19 |
Giga Drain |
|
|
75 |
100% |
10 |
-- |
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM20 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
SolarBeam |
|
|
120 |
100% |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100% |
10 |
10% |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100% |
15 |
20% |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Skill Swap |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to exchange abilities with the foe. |
TM51 |
Roost |
|
|
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM53 |
Energy Ball |
|
|
80 |
100% |
10 |
-- |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM58 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM62 |
Silver Wind |
|
|
60 |
100% |
5 |
10% |
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
TM68 |
Giga Impact |
|
|
150 |
90% |
5 |
-- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100% |
20 |
-- |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the foe. |
TM78 |
Captivate |
|
|
-- |
100% |
20 |
-- |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM82 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
|
|
-- |
100% |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM85 |
Dream Eater |
|
|
100 |
100% |
15 |
-- |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM89 |
U-Turn |
|
|
70 |
100% |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM19 |
Giga Drain |
|
|
75 |
100% |
10 |
-- |
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM20 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
SolarBeam |
|
|
120 |
100% |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100% |
10 |
10% |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100% |
15 |
20% |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
|
|
70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100% |
10 |
-- |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Skill Swap |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to exchange abilities with the foe. |
TM03 |
Curse |
|
|
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all the other types. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Sweet Scent |
|
|
-- |
-- |
20 |
-- |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
TM13 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Giga Drain |
|
|
75 |
100% |
10 |
-- |
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM20 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
SolarBeam |
|
|
120 |
100% |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100% |
10 |
10% |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM34 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM35 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM39 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the foe. This attack never misses. |
TM40 |
Defense Curl |
|
|
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100% |
15 |
-- |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM50 |
Nightmare |
|
|
-- |
100% |
15 |
-- |
A sleeping foe is shown a nightmare that inflicts some damage every turn. |
TM02 |
Razor Wind |
|
|
80 |
100% |
10 |
-- |
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. |
TM04 |
Whirlwind |
|
|
-- |
100% |
20 |
-- |
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
|
|
-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Take Down |
|
|
90 |
85% |
20 |
-- |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
TM10 |
Double-Edge |
|
|
120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
TM15 |
Hyper Beam |
|
|
150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM20 |
Rage |
|
|
20 |
100% |
20 |
-- |
While this move is in use, it gains attack power each time the user is hit in battle. |
TM21 |
Mega Drain |
|
|
40 |
100% |
15 |
-- |
A stronger nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM22 |
SolarBeam |
|
|
120 |
100% |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM29 |
Psychic |
|
|
90 |
100% |
10 |
10% |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM30 |
Teleport |
|
|
-- |
-- |
20 |
-- |
Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. |
TM31 |
Mimic |
|
|
-- |
-- |
10 |
-- |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
|
|
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM34 |
Bide |
|
|
-- |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
TM39 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the foe. This attack never misses. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM46 |
Psywave |
|
|
1 |
80% |
15 |
-- |
The target is attacked with an odd, hot energy wave. The attack varies in intensity. |
TM50 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
|
MT02 |
Bug Bite |
|
|
60 |
100% |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
MT05 |
Signal Beam |
|
|
75 |
100% |
15 |
10% |
The user attacks with a sinister beam of light. It may also confuse the target. |
MT22 |
Electroweb |
|
|
55 |
95% |
15 |
100% |
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. |
MT34 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT38 |
Roost |
|
|
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
MT42 |
Giga Drain |
|
|
75 |
100% |
10 |
-- |
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
MT45 |
Tailwind |
|
|
-- |
-- |
30 |
-- |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
MT58 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT59 |
Skill Swap |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to exchange abilities with the foe. |
MT14 |
Signal Beam |
|
|
75 |
100% |
15 |
10% |
The user attacks with a sinister beam of light. It may also confuse the target. |
MT16 |
Twister |
|
|
40 |
100% |
20 |
20% |
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
MT23 |
Bug Bite |
|
|
60 |
100% |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
MT28 |
Air Cutter |
|
|
55 |
95% |
25 |
-- |
The user launches razor-like wind to slash the opposing team. It has a raised critical hit rate. |
MT30 |
Ominous Wind |
|
|
60 |
100% |
5 |
10% |
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
MT40 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT41 |
String Shot |
|
|
-- |
95% |
40 |
-- |
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
MT46 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the foe. This attack never misses. |
MT51 |
Tailwind |
|
|
-- |
-- |
30 |
-- |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
MT53 |
Windstorm |
|
|
100 |
100% |
5 |
-- |
The user causes a violent storm that hits all battlers. The target is also switched out. |
MT03 |
Swagger |
|
|
-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
MT05 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
MT06 |
Double-Edge |
|
|
120 |
100% |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
MT09 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
MT10 |
Mimic |
|
|
-- |
-- |
10 |
-- |
The user copies the move last used by the foe. The move can be used for the rest of the battle. |
MT12 |
Snore |
|
|
40 |
100% |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
MT14 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the foe. This attack never misses. |
MT16 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
MT23 |
Dream Eater |
|
|
100 |
100% |
15 |
-- |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
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