Data |
Ability |
Class |
Dex Flavor |
Evo Info |
Location |
Egg |
Breeding |
Type Chart |
Training |
Stats |
Move List |
Observation |
HM Moves |
TM Moves |
Move Tutors |
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PF Staff |
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Previous: Screye |
National Dex |
Next: Florabin |
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Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. |
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#STAFF
| Aquletale (Ah-kyool-teyl) |
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Density Pokémon |
Imperial: | 2'7" | Metric: | 0.81m |
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Imperial: | 13.3lbs | Metric: | 6kg |
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Can change the phase of Water-type moves to be super-effective. |
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Blue |
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Diamond |
Legend says that this pokemon follows the path of every raindrop as it moves through the cloud cycle. |
Pearl |
It can freely change the density of all matter with its tails; each one controls a different state. |
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Area Unknown. |
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Mist-Rise Forest |
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| Genderless |
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No Eggs
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30270 Steps |
119 |
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Takes 0x damage from |
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Takes ¼x damage from |
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Takes ½x damage from |
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Takes 2x damage from |
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Takes 4x damage from |
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90 |
3 |
| Damp Rock: 50% | | Mystic Water: 5% | |
Slow 1,250,000 Points |
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79 |
97 |
69 |
126 |
124 |
135 |
630 |
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1 |
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2 |
|
-- |
Liquid Phase |
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-- |
-- |
15 |
-- |
Put your body into a liquid state. |
-- |
Solid Phase |
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-- |
-- |
15 |
-- |
Put your body into a solid state. |
-- |
Vapor Phase |
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-- |
-- |
15 |
-- |
Put your body into a gaseous state. |
10 |
Water Pulse |
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|
60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
15 |
Icy Wind |
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|
55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
23 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
23 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
30 |
Vapor Wall |
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-- |
-- |
10 |
-- |
Atmosphere becomes too damp for FIRE. |
32 |
FeatherSalvo |
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25 |
85% |
15 |
-- |
Fires a series of sharp feathers. |
37 |
Air Cutter |
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55 |
95% |
25 |
-- |
The user launches razor-like wind to slash the opposing team. It has a raised critical hit rate. |
43 |
Tail Spread |
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|
-- |
90% |
10 |
-- |
Spread fancy tail to impose. |
46 |
Squall |
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|
-- |
-- |
5 |
-- |
A sudden storm is drawn to the area. |
51 |
Typhoon |
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|
140 |
90% |
5 |
-- |
The user blasts the target with tropical air at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
53 |
Crystalstorm |
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|
150 |
90% |
5 |
-- |
Very powerful, but skips next turn. |
55 |
Air Pressure |
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-- |
90% |
10 |
-- |
A heavy atmosphere pins foes down. |
65 |
Ice Beam |
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95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
69 |
Air Slash |
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75 |
95% |
20 |
30% |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
73 |
Hurricane |
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120 |
70% |
10 |
30% |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
80 |
Hydro Pump |
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120 |
80% |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
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HM04 |
Strength |
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80 |
-- |
15 |
-- |
The user brutally shoves the target at maximum power. This move can also be used to push boulders. |
HM05 |
Waterfall |
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80 |
-- |
15 |
20% |
The user charges the target at an awesome speed. It can also be used to climb a waterfall. |
HM06 |
Dive |
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80 |
-- |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
|
TM03 |
Water Pulse |
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60 |
100% |
20 |
20% |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
TM04 |
Calm Mind |
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-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM05 |
Roar |
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-- |
100% |
20 |
-- |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
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-- |
90% |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
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-- |
100% |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
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95 |
100% |
10 |
10% |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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120 |
70% |
5 |
10% |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM15 |
Hyper Beam |
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150 |
90% |
5 |
-- |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
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-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
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-- |
100% |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
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-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
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70 |
100% |
20 |
-- |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM43 |
Secret Power |
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70 |
100% |
20 |
30% |
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM47 |
Steel Wing |
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70 |
90% |
25 |
10% |
The foe is hit with wings of steel. It may also raise the user's Defense stat. |
TM48 |
Skill Swap |
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-- |
-- |
10 |
-- |
The user employs its psychic power to exchange abilities with the foe. |
TM51 |
Roost |
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-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM55 |
Brine |
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65 |
100% |
10 |
-- |
If the foe's HP is down to about half, this attack will hit with double the power. |
TM58 |
Endure |
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-- |
-- |
10 |
-- |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM62 |
Silver Wind |
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60 |
100% |
5 |
10% |
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
TM68 |
Giga Impact |
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150 |
90% |
5 |
-- |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM72 |
Avalanche |
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60 |
100% |
10 |
-- |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Natural Gift |
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-- |
100% |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM87 |
Swagger |
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-- |
90% |
15 |
-- |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM88 |
Pluck |
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60 |
100% |
20 |
-- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
TM89 |
U-Turn |
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70 |
100% |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
|
MT02 |
Bug Bite |
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60 |
100% |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
MT03 |
Drill Run |
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80 |
95% |
10 |
-- |
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate. |
MT04 |
Bounce |
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85 |
85% |
5 |
30% |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
MT05 |
Signal Beam |
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75 |
100% |
15 |
10% |
The user attacks with a sinister beam of light. It may also confuse the target. |
MT06 |
Iron Head |
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80 |
100% |
15 |
30% |
The foe slams the target with its steel-hard head. It may also make the target flinch. |
MT10 |
Dual Chop |
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40 |
90% |
15 |
-- |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
MT12 |
Gunk Shot |
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120 |
70% |
5 |
30% |
The user shoots filthy garbage at the target to attack. It may also poison the target. |
MT13 |
ThunderPunch |
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75 |
100% |
15 |
10% |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
MT15 |
Ice Punch |
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75 |
100% |
15 |
10% |
The foe is punched with an icy fist. It may leave the target frozen. |
MT20 |
Block |
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|
-- |
-- |
5 |
-- |
The user blocks the foe's way with arms spread wide to prevent escape. |
MT21 |
Hyper Voice |
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90 |
100% |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
MT23 |
Icy Wind |
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55 |
95% |
15 |
100% |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
MT25 |
Aqua Tail |
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90 |
90% |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
MT26 |
Earth Power |
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90 |
100% |
10 |
10% |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
MT27 |
Zen Headbutt |
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80 |
90% |
15 |
20% |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
MT28 |
Foul Play |
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95 |
100% |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
MT33 |
Bind |
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15 |
85% |
20 |
-- |
A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
MT36 |
Knock Off |
|
|
20 |
100% |
20 |
-- |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
MT37 |
Synthesis |
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|
-- |
-- |
5 |
-- |
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. |
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