#DS029: 'Mpossible: SuperDex Entry
Suggested by: PF Community
Data | Ability | Class | Dex Flavor | Evo Info | Location | Egg | Breeding | ||||||||||
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Type Chart | Training | Stats | Move List | Egg Moves | HM Moves | TM Moves | Move Tutors | ||||||||||
Previous: 'Nlikely |
Regional Dex Bombur: Delta Species |
Next: Dou'tfowl | |||||||||||||||
Previous: 'Nlikely |
National Dex | Next: Dou'tfowl | |||||||||||||||
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere. | |||||||||||||||||
Imagery | |||||||||||||||||
Front
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Concept Art | |||||||||||||||||
'Mpossible by Arcaleoh | |||||||||||||||||
Pokémon Data | |||||||||||||||||
Name | Pokédex Type | Height | Weight | ||||||||||||||
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Polearm Pokémon |
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Ability | |||||||||||||||||
Natural Cure | All status problems are healed upon switching out. | ||||||||||||||||
Inner Focus | The Pokémon is protected from flinching. | ||||||||||||||||
Classification | |||||||||||||||||
Type | Color | Body Style | Habitat | ||||||||||||||
White | |||||||||||||||||
Pokédex Flavor | |||||||||||||||||
Diamond | Its wings are weak, so it has a hard time getting aloft. Thus, it uses its stick to pole-vault. | ||||||||||||||||
Pearl | Its stick now has a magical core, which provides it with a new way to defend itself from enemies. | ||||||||||||||||
Evolution Chain | |||||||||||||||||
Basic Stage | »»» | Stage 1 | »»» | Stage 2 | |||||||||||||
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Location Report | |||||||||||||||||
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Location | Rarity | Time | Season | Weather | Max. Level | ||||||||||||
Area Unknown. | |||||||||||||||||
Friend Area | |||||||||||||||||
Southern Plains: | Wild Plains | ||||||||||||||||
Breeding Chain | |||||||||||||||||
Parent | »»» | Egg | »»» | Baby | |||||||||||||
Breeding Details | |||||||||||||||||
Gender Ratio | Egg Group | Steps to Hatch | Egg Cycles | ||||||||||||||
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Avian Terrestrial |
5355 Steps | 21 | ||||||||||||||
Type Chart | |||||||||||||||||
Takes 0x damage from | |||||||||||||||||
Takes ¼x damage from | |||||||||||||||||
Takes ½x damage from | |||||||||||||||||
Takes 2x damage from | |||||||||||||||||
Takes 4x damage from | |||||||||||||||||
Training Details | |||||||||||||||||
Base Happiness | Capture Rate | Wild Hold Item | Growth Group | ||||||||||||||
70 |
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Erratic 600,000 Points |
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Move List | |||||||||||||||||
Level | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
-- | Poison Jab | 80 | 100% | 20 | 30% | ||||||||||||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||||||||||
-- | Peck | 35 | 100% | 35 | -- | ||||||||||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||||||||||
-- | Sand-Attack | -- | 100% | 15 | -- | ||||||||||||
Sand is hurled in the foe's face, reducing its accuracy. | |||||||||||||||||
-- | Leer | -- | 100% | 30 | -- | ||||||||||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||||||||||
-- | Fury Cutter | 20 | 95% | 20 | -- | ||||||||||||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||||||||||
07 | Fury Attack | 15 | 85% | 20 | -- | ||||||||||||
The foe is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||||||||||
13 | Adrenaline | -- | -- | 10 | -- | ||||||||||||
Temporarily boosts speed and power. | |||||||||||||||||
25 | War March | -- | 100% | 20 | -- | ||||||||||||
The uses provokes aggression. It confuses all Pokémon in battle, but also sharply raises their Attack. | |||||||||||||||||
37 | HealingSpell | -- | -- | 15 | -- | ||||||||||||
Summon life energy to heal yourself. | |||||||||||||||||
48 | Swords Dance | -- | -- | 30 | -- | ||||||||||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||||||||||
60 | Wing Attack | 60 | 100% | 35 | -- | ||||||||||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||||||||||
71 | Wand Shake | -- | 100% | 10 | -- | ||||||||||||
Shake the wand for a random effect. | |||||||||||||||||
95 | Time Slice | -- | -- | 10 | -- | ||||||||||||
Time is slowed down for five turns to allow the user to attack the target before they can react. | |||||||||||||||||
Egg Moves | |||||||||||||||||
Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | |||||||||||
Covet | 60 | 100% | 40 | -- | |||||||||||||
The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||||||||||
Curse | -- | -- | 10 | -- | |||||||||||||
A move that works differently for the Ghost type than for all the other types. | |||||||||||||||||
FeatherDance | -- | 100% | 15 | -- | |||||||||||||
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |||||||||||||||||
Flail | -- | 100% | 15 | -- | |||||||||||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||||||||||
Foresight | -- | -- | 40 | -- | |||||||||||||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||||||||||
Gust | 40 | 100% | 35 | -- | |||||||||||||
A gust of wind is whipped up by wings and launched at the foe to inflict damage. | |||||||||||||||||
Leaf Blade | 90 | 100% | 15 | -- | |||||||||||||
The user handles a sharp leaf like a sword and attacks by cutting its target. It has a raised critical hit rate. | |||||||||||||||||
Mirror Move | -- | -- | 20 | -- | |||||||||||||
The user counters the foe by mimicking the move last used by the foe. | |||||||||||||||||
Mud-Slap | 20 | 100% | 10 | 100% | |||||||||||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||||||||||||||
Night Slash | 70 | 100% | 15 | -- | |||||||||||||
The user slashes the target the instant an opportunity arises. It has a raised critical hit rate. | |||||||||||||||||
Quick Attack | 40 | 100% | 30 | -- | |||||||||||||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |||||||||||||||||
Steel Wing | 70 | 90% | 25 | 10% | |||||||||||||
The foe is hit with wings of steel. It may also raise the user's Defense stat. | |||||||||||||||||
Hidden Machine Moves | |||||||||||||||||
Generation V | |||||||||||||||||
HM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
HM01 | Cut | 50 | -- | 30 | -- | ||||||||||||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||||||||||
HM02 | Fly | 90 | -- | 15 | -- | ||||||||||||
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | |||||||||||||||||
HM06 | Dive | 80 | -- | 10 | -- | ||||||||||||
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |||||||||||||||||
Technical Machine Moves | |||||||||||||||||
Generation IV | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM03 | Water Pulse | 60 | 100% | 20 | 20% | ||||||||||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||||||||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||||||||||
TM06 | Toxic | -- | 90% | 10 | -- | ||||||||||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||||||||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||||||||||
TM10 | Hidden Power | -- | 100% | 15 | -- | ||||||||||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||||||||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||||||||||
TM12 | Taunt | -- | 100% | 20 | -- | ||||||||||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||||||||||
TM13 | Ice Beam | 95 | 100% | 10 | 10% | ||||||||||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||||||||||
TM14 | Blizzard | 120 | 70% | 5 | 10% | ||||||||||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||||||||||
TM15 | Hyper Beam | 150 | 90% | 5 | -- | ||||||||||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||||||||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||||||||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||||||||||
TM19 | Giga Drain | 75 | 100% | 10 | -- | ||||||||||||
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||||||||||
The user creates a protective field that prevents status problems for five turns. | |||||||||||||||||
TM21 | Frustration | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||||||||||
TM22 | SolarBeam | 120 | 100% | 10 | -- | ||||||||||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||||||||||
TM23 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
TM24 | Thunderbolt | 95 | 100% | 15 | 10% | ||||||||||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||||||||||
TM25 | Thunder | 120 | 70% | 10 | 30% | ||||||||||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM27 | Return | -- | 100% | 20 | -- | ||||||||||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||||||||||
TM29 | Psychic | 90 | 100% | 10 | 10% | ||||||||||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||||||||||
TM30 | Shadow Ball | 80 | 100% | 15 | 20% | ||||||||||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||||||||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||||||||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||||||||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||||||||||
TM35 | Flamethrower | 95 | 100% | 15 | 10% | ||||||||||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||||||||||
TM38 | Fire Blast | 120 | 85% | 5 | 10% | ||||||||||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||||||||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||||||||||
TM42 | Facade | 70 | 100% | 20 | -- | ||||||||||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||||||||||
TM43 | Secret Power | 70 | 100% | 20 | 30% | ||||||||||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||||||||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||||||||||
TM45 | Attract | -- | 100% | 15 | -- | ||||||||||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||||||||||
TM46 | Thief | 40 | 100% | 10 | -- | ||||||||||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||||||||||
TM47 | Steel Wing | 70 | 90% | 25 | 10% | ||||||||||||
The foe is hit with wings of steel. It may also raise the user's Defense stat. | |||||||||||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||||||||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||||||||||
TM49 | Snatch | -- | -- | 10 | -- | ||||||||||||
The user steals the effects of any healing or status-changing move the foe attempts to use. | |||||||||||||||||
TM50 | Overheat | 140 | 90% | 5 | -- | ||||||||||||
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||||||||||
TM51 | Roost | -- | -- | 10 | -- | ||||||||||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||||||||||
TM52 | Focus Blast | 120 | 70% | 5 | 10% | ||||||||||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM54 | False Swipe | 40 | 100% | 40 | -- | ||||||||||||
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | |||||||||||||||||
TM55 | Brine | 65 | 100% | 10 | -- | ||||||||||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||||||||||
TM56 | Fling | -- | 100% | 10 | -- | ||||||||||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||||||||||
TM57 | Charge Beam | 50 | 90% | 10 | 70% | ||||||||||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||||||||||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||||||||
TM61 | Will-O-Wisp | -- | 75% | 15 | 100% | ||||||||||||
The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||||||||||||
TM62 | Silver Wind | 60 | 100% | 5 | 10% | ||||||||||||
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. | |||||||||||||||||
TM68 | Giga Impact | 150 | 90% | 5 | -- | ||||||||||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||||||||||
TM70 | Flash | -- | 100% | 20 | -- | ||||||||||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||||||||||
TM72 | Avalanche | 60 | 100% | 10 | -- | ||||||||||||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||||||||||
TM73 | Thunder Wave | -- | 100% | 20 | 100% | ||||||||||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||||||||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||||||||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||||||||||
TM78 | Captivate | -- | 100% | 20 | -- | ||||||||||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||||||||||
TM79 | Dark Pulse | 80 | 100% | 15 | 20% | ||||||||||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||||||||||
TM80 | Rock Slide | 75 | 90% | 10 | 30% | ||||||||||||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||||||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||||||||
TM83 | Natural Gift | -- | 100% | 15 | -- | ||||||||||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||||||||||
TM84 | Poison Jab | 80 | 100% | 20 | 30% | ||||||||||||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||||||||||
TM85 | Dream Eater | 100 | 100% | 15 | -- | ||||||||||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||||||||||
TM# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
TM87 | Swagger | -- | 90% | 15 | -- | ||||||||||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||||||||||
TM88 | Pluck | 60 | 100% | 20 | -- | ||||||||||||
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||||||||||
TM89 | U-Turn | 70 | 100% | 20 | -- | ||||||||||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||||||||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||||||||||
TM91 | Flash Cannon | 80 | 100% | 10 | 10% | ||||||||||||
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |||||||||||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||||||||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||||||||||
Move Tutor Moves | |||||||||||||||||
Generation V | |||||||||||||||||
Tutor# | Move Name | Type | Category | Power | Accuracy | PP | Effect Rate | ||||||||||
MT03 | Drill Run | 80 | 95% | 10 | -- | ||||||||||||
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate. | |||||||||||||||||
MT04 | Bounce | 85 | 85% | 5 | 30% | ||||||||||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||||||||||||||
MT05 | Signal Beam | 75 | 100% | 15 | 10% | ||||||||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||||||||
MT06 | Iron Head | 80 | 100% | 15 | 30% | ||||||||||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||||||||||||||
MT09 | Seed Bomb | 80 | 100% | 15 | -- | ||||||||||||
The user slams a barrage of hard-shelled seeds on the target from above. | |||||||||||||||||
MT10 | Dual Chop | 40 | 90% | 15 | -- | ||||||||||||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||||||||||||
MT12 | Gunk Shot | 120 | 70% | 5 | 30% | ||||||||||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||||||||||
MT13 | ThunderPunch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||||||||
MT14 | Fire Punch | 75 | 100% | 15 | 10% | ||||||||||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||||||||||
MT15 | Ice Punch | 75 | 100% | 15 | 10% | ||||||||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||||||||
MT20 | Block | -- | -- | 5 | -- | ||||||||||||
The user blocks the foe's way with arms spread wide to prevent escape. | |||||||||||||||||
MT21 | Hyper Voice | 90 | 100% | 10 | -- | ||||||||||||
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||||||||||
MT22 | Electroweb | 55 | 95% | 15 | 100% | ||||||||||||
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. | |||||||||||||||||
MT23 | Icy Wind | 55 | 95% | 15 | 100% | ||||||||||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||||||||||||||
MT24 | Iron Tail | 100 | 75% | 15 | 30% | ||||||||||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||||||||||
MT26 | Earth Power | 90 | 100% | 10 | 10% | ||||||||||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||||||||||||||
MT27 | Zen Headbutt | 80 | 90% | 15 | 20% | ||||||||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||||||||
MT28 | Foul Play | 95 | 100% | 15 | -- | ||||||||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |||||||||||||||||
MT30 | Gravity | -- | -- | 5 | -- | ||||||||||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||||||||||||||
MT33 | Bind | 15 | 85% | 20 | -- | ||||||||||||
A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||||||||||
MT34 | Snore | 40 | 100% | 15 | -- | ||||||||||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||||||||||
MT36 | Knock Off | 20 | 100% | 20 | -- | ||||||||||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||||||||||
MT37 | Synthesis | -- | -- | 5 | -- | ||||||||||||
The user restores its own HP with bright sunshine. The amount of HP regained varies with the weather and time of day. | |||||||||||||||||
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