Next Up:
#DS161 Noctulus
at 72%
Nearly There:
#DS165 Katanaroot
at 72%

Nintendo Move: Wonder Room


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Wonder Room
Type -type Category Origin Nintendo
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Power Accuracy PP10
Priority-7 TargetSingle Pokémon except user Signature moveNo
Contact: No
Blocked by Protect: No
Blocked by Magic Coat: No
Stolen by Snatch: No
Used by Mirror Move: No
Boosted by King's Rock: No
Sound-based: No
This move affects all Pokémon in battle, and swaps around the values for each individual's Defense and Special Defense stats. Any stage changes to these stats are reapplied using the new values. These effects last for five turns or until Wonder Room is used again, whichever comes first.
This move has a priority of -7, and therefore will always go after other moves during the turn, unless the target uses a move with equal priority, in which case move order is once again determined by speed.


Pokémon that learn Wonder Room by level-up:

None found.