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#DS034: Terrorm: SuperDex Entry

Suggested by: ninjamatt2

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
No footprint.
Front
Regular      Shiny
Concept Art
Terrorm by Arcaleoh
Pokémon Data
Name Pokédex Type Height Weight
#DS034 Terrorm
(ˈtɛrɜrm)
Fear Worm Pokémon
Imperial:6'00"
Metric:1.8m
Imperial:66.0lbs
Metric:29.9kg
Ability
Intimidate Lowers the foe's Attack stat.
Classification
Type Color Body Style Habitat
Red
Pokédex Flavor
Diamond Often living in solitude, they are intensely territorial and will fiercely claw any intruders.
Pearl When one of these is nearby, a high-pitched screeching can be heard, like nails on a chalkboard.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Shyge
Lv.19
Snaunt
Lv.32
Terrorm
Location Report
Location Rarity Time Season Weather Max. Level
Pagan Forest Rare All All All Lv. 25
Cargan Graveyard Rare All All All Lv. 35
Breeding Chain
Parent »»» Egg »»» Baby
TerrormShyge
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:50%
Female:50%
Indeterminate
Insectoid
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70
None
Erratic
600,000 Points
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Leech Life 20 100% 15 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
-- Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
-- Astonish 30 100% 15 30%
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
-- Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
05 Astonish 30 100% 15 30%
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
10 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
18 Bug Bite 60 100% 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
19 Acid Armor -- -- 40 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
23 Shadow Punch 60 -- 20 --
The user throws a punch at the foe from the shadows. The punch lands without fail.
28 Curse -- -- 10 --
A move that works differently for the Ghost type than for all the other types.
34 Crush Claw 75 95% 10 50%
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
40 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
46 Poison Jab 80 100% 20 30%
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
52 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
58 X-Scissor 80 100% 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
64 Vital Sieve -- 85% 10 --
Slowly draws out the foe's energy.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Acid Armor -- -- 40 --
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Blight -- 100% 10 --
The user draws out the team's strength as a swarm of dangerous insects. More team members equals more attacks.
Bug Bite 60 100% 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Covet 60 100% 40 --
The user endearingly approaches the foe, then steals the item the foe is holding.
Curse -- -- 10 --
A move that works differently for the Ghost type than for all the other types.
Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Flail -- 100% 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Foresight -- -- 40 --
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
IrritantBite -- -- 0 --
Mega Drain 40 100% 15 --
A stronger nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Scary Face -- 100% 10 --
The user frightens the foe with a scary face to sharply reduce its Speed stat.
Slug Slime -- 100% 20 --
The user smothers the target in a viscous, acidic slime to lower its Defense and Speed stats.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM01 Cut 50 -- 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM01 Focus Punch 150 100% 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100% 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Giga Drain 75 100% 10 --
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10 10%
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100% 10 30%
Explosive sludge is hurled at the target. It may also poison the target.
TM41 Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or status-changing move the foe attempts to use.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 75 100% 10 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM61 Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Silver Wind 60 100% 5 10%
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM63 Embargo -- 100% 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM64 Explosion 250 100% 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM65 Shadow Claw 70 100% 15 --
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate.
TM66 Payback 50 100% 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM74 Gyro Ball -- 100% 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15 20%
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20 30%
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater 100 100% 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 Covet 60 100% 40 --
The user endearingly approaches the foe, then steals the item the foe is holding.
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT07 Super Fang -- 90% 10 --
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
MT08 Uproar 90 100% 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
MT09 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT16 Last Resort 140 100% 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
MT17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
MT18 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
MT19 Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT22 Electroweb 55 95% 15 100%
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT29 Superpower 120 100% 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
MT31 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
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