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#DS050: Nightmera: SuperDex Entry

Suggested by: Antarctros & Terrankott

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
Front
Regular      Shiny
Concept Art
Nightmera by Terrankott
Pokémon Data
Name Pokédex Type Height Weight
#DS050 Nightmera
(ˈnaɪtˌmɪərə)
Dream Beast Pokémon
Imperial:6'11"
Metric:1.83m
Imperial:294.2lbs
Metric:133.4kg
Ability
Intimidate Lowers the foe's Attack stat.
Classification
Type Color Body Style Habitat
Black
Pokédex Flavor
Diamond It is enveloped by a nightmarish aura that can fill with terror even the heart of the bravest hero.
Pearl Formed out of humanity's deepest fears, this primal creature lies dormant, hidden inside our dreams.
Evolution Chain
Basic Stage
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Breeding Chain
Does not breed.
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Genderless
No Eggs
20655 Steps 81
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70
None
Erratic
600,000 Points
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Pursuit 40 100% 20 --
An attack move that inflicts double damage if used on a foe that is switching out of battle.
05 Pure Fear -- -- 10 --
Project raw terror into your enemy.
15 Stomp 65 100% 20 30%
The foe is stomped with a big foot. It may also make the target flinch.
20 Hypnosis -- 60% 20 100%
The user employs hypnotic suggestion to make the target fall into a deep sleep.
30 Nightmare -- 100% 15 --
A sleeping foe is shown a nightmare that inflicts some damage every turn.
35 Roar -- 100% 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
45 Crunch 80 100% 15 20%
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
50 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
60 Psychic 90 100% 10 10%
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
65 Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
75 Dream Eater 100 100% 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
80 Dark Pulse 80 100% 15 20%
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM01 Cut 50 -- 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- 100% 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100% 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100% 10 10%
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5 10%
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 SolarBeam 120 100% 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15 10%
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10 30%
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100% 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM29 Psychic 90 100% 10 10%
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM36 Sludge Bomb 90 100% 10 30%
Explosive sludge is hurled at the target. It may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or status-changing move the foe attempts to use.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM50 Overheat 140 90% 5 --
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM52 Focus Blast 120 70% 5 10%
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100% 10 --
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90% 10 70%
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Silver Wind 60 100% 5 10%
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM63 Embargo -- 100% 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100% 15 --
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate.
TM66 Payback 50 100% 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80% 5 --
The user stabs the target with sharpened stone. It has a raised critical hit rate.
TM72 Avalanche 60 100% 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave -- 100% 20 100%
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15 20%
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20 30%
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater 100 100% 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT08 Uproar 90 100% 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
MT09 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT24 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT29 Superpower 120 100% 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
MT30 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
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