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#DS005: Infrit: SuperDex Entry

Suggested by: Arcaleoh

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
No footprint.
Male Front
Male      Male Shiny
Female Front
Female      Female Shiny
Overworld
Male Back
Male      Male Shiny
Female Back
Female      Female Shiny
Concept Art
Infrit by Antarctros
Pokémon Data
Name Pokédex Type Height Weight
#DS005 Infrit
(ɪn̩frɪt)
Smoke Djinn Pokémon
Imperial:4'01"
Metric:1.2m
Imperial:43.8lbs
Metric:19.9kg
Ability
Blaze Powers up Fire-type moves in a pinch.
Classification
Type Color Body Style Habitat
Yellow
Pokédex Flavor
Diamond It always makes its entry with thick smoke. People ascribe magical qualities to it as a result.
Pearl Although powerful and aggressive, it will never disobey its Trainer, no matter the circumstances.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Agunni
lv.18
Infrit
lv.30
Djignitor
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Friend Area
Desert: Furnace Desert
Breeding Chain
Parent »»» Egg »»» Baby
InfritAgunni
Breeding Details
Gender Ratio Egg Group Steps to Hatch Egg Cycles
Male:87.5%
Female:12.5%
Indeterminate
5355 Steps 21
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Training Details
Base Happiness Capture Rate Wild Hold Item Growth Group
70 45
Charcoal: 5%
Medium Slow
1,059,860 Points
Stats
Base Stats HP Attack Defense Sp. Attack Sp. Defense Speed
73 67 50 78 72 65
Total: 405
Effort Points 1 1
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Pound 40 100% 35 --
The target is physically struck with a tail or a forelimb, etc.
-- Growl -- 100% 40 --
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
-- SmokeScreen -- 100% 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
06 SmokeScreen -- 100% 20 --
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
09 Ember 40 100% 25 10%
The foe is attacked with small flames. The target may also be left with a burn.
14 Poison Gas -- 80% 40 --
A cloud of poison gas is sprayed in the foe's face. It may poison the target.
17 Crimson Daze 40 100% 20 100%
The user emits a bright burst of flames that dazzles the foe. The foe is left confused if it hits.
24 Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
28 Wish -- -- 10 --
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
34 Shadow Punch 60 -- 20 --
The user throws a punch at the foe from the shadows. The punch lands without fail.
38 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
44 Healing Wish -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
48 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
54 Destiny Bond -- -- 5 --
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
58 Flare Blitz 120 100% 15 --
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Astonish 30 100% 15 30%
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Confuse Ray -- 100% 10 --
The foe is exposed to a sinister ray that triggers confusion.
Disable -- 100% 20 --
For several turns, this move prevents the foe from using the move it last used.
Encore -- 100% 5 --
The user compels the foe to keep using only the move it last used for two to six turns.
Flame Wheel 60 100% 25 10%
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Hypnosis -- 60% 20 100%
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Infernoblaze -- 30% 5 --
The user envelops itself in a powerful but inaccurate shower of flames that consumes the foe.
Inflame -- -- 20 --
The user's body heat climbs to extreme temperatures, thereby raising the user's Attack.
Phantasm -- 100% 20 --
The user creates copies of itself to fool the foe. The user sharply raises its Evasion.
Scorch -- 75% 10 --
The user deals a heavy burn to the target. The damage dealt by the burn increases over time.
Spite -- 100% 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
HM02 Fly 90 -- 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
HM03 Surf 95 -- 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM06 Dive 80 -- 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100% 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10 10%
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM36 Sludge Bomb 90 100% 10 30%
Explosive sludge is hurled at the target. It may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM41 Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM46 Thief 40 100% 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or status-changing move the foe attempts to use.
TM50 Overheat 140 90% 5 --
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM54 False Swipe 40 100% 40 --
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp -- 75% 15 100%
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo -- 100% 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100% 15 --
The user slashes with a sharp claw made from shadows. It has a raised critical hit rate.
TM66 Payback 50 100% 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15 20%
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20 30%
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater 100 100% 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT07 Super Fang -- 90% 10 --
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
MT08 Uproar 90 100% 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
MT09 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
MT18 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT29 Superpower 120 100% 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
MT30 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
MT34 Snore 40 100% 15 --
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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