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#DS047: Drek: SuperDex Entry

Suggested by: Drufle

Data Ability Class Dex Flavor Evo Info Location Egg Breeding
Type Chart Training Stats Move List Egg Moves HM Moves TM Moves Move Tutors
Regional Dex
Bombur: Delta Species
National Dex
Sprites and artwork of Pokémon Factory pokémon are ©The Pokémon Factory and are not to be used elsewhere.
Imagery
Footprint
No footprint.
Front
Regular      Shiny
Concept Art
Drek by Antarctros
Pokémon Data
Name Pokédex Type Height Weight
#DS047 Drek
(drɛk)
Polluted Pokémon
Imperial:4'06"
Metric:1.22m
Imperial:123.0lbs
Metric:55.8kg
Ability
Stench The stench helps keep wild Pokémon away.
Magnet Pull Prevents Steel-type Pokémon from escaping.
Classification
Type Color Body Style Habitat
Purple
Pokédex Flavor
Diamond Its toxic body has a small magnetic field that attracts any metal within close proximity to it.
Pearl These filthy Pokémon love to gather in landfills to eat garbage and replace missing metal.
Evolution Chain
Basic Stage »»» Stage 1 »»» Stage 2
Sloplett
Grimer
Lv.38
Muk

Drek
Location Report
Unknown.
Location Rarity Time Season Weather Max. Level
Area Unknown.
Type Chart
Takes 0x damage from  
Takes ¼x damage from  
Takes ½x damage from  
Takes 2x damage from  
Takes 4x damage from  
Move List
Level Move Name Type Category Power Accuracy PP Effect Rate
-- Poison Gas -- 80% 40 --
A cloud of poison gas is sprayed in the foe's face. It may poison the target.
-- Pound 40 100% 35 --
The target is physically struck with a tail or a forelimb, etc.
-- Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
-- Mud-Slap 20 100% 10 100%
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
04 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
07 Mud-Slap 20 100% 10 100%
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
12 Disable -- 100% 20 --
For several turns, this move prevents the foe from using the move it last used.
19 Metal Claw 50 95% 35 10%
The foe is raked with steel claws. It may also raise the user's Attack stat.
22 Sludge 65 100% 20 30%
Unsanitary sludge is hurled at the target. It may also poison the target.
25 Mud Bomb 65 85% 10 30%
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
30 Lead Weight 100 100% 10 --
Crush enemy with your heavy body.
35 Screech -- 85% 40 --
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
38 Sludge Bomb 90 100% 10 30%
Explosive sludge is hurled at the target. It may also poison the target.
41 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
46 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
51 Pollution -- -- 5 --
The battlefield becomes tainted.
Egg Moves
Move Name Type Category Power Accuracy PP Effect Rate
Curse -- -- 10 --
A move that works differently for the Ghost type than for all the other types.
Explosion 250 100% 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Imprison -- -- 10 --
If the foe knows any move also known by the user, the foe is prevented from using it.
Lick 20 100% 30 30%
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Mean Look -- -- 5 --
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Oil Shot 80 100% 10 --
Shoot sticky oil to cover the foe.
Oil Spill -- 75% 10 --
Toxic oil covers the entire field.
Shadow Punch 60 -- 20 --
The user throws a punch at the foe from the shadows. The punch lands without fail.
Spit Up -- 100% 10 --
The power stored using the move Stockpile is released at once in an attack.
Stockpile -- -- 20 --
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Swallow -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Hidden Machine Moves
Generation V
HM# Move Name Type Category Power Accuracy PP Effect Rate
Technical Machine Moves
Generation IV
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM01 Focus Punch 150 100% 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 90% 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power -- 100% 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100% 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90% 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Giga Drain 75 100% 10 --
The strongest nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration -- 100% 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100% 15 10%
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10 30%
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return -- 100% 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10 --
The user burrows, then attacks the next turn. It can also enter underground tunnels or find items.
TM30 Shadow Ball 80 100% 15 20%
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100% 30 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100% 15 10%
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM36 Sludge Bomb 90 100% 10 30%
Explosive sludge is hurled at the target. It may also poison the target.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM38 Fire Blast 120 85% 5 10%
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80% 10 100%
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment -- 100% 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20 30%
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100% 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast 120 70% 5 10%
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling -- 100% 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion 250 100% 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM66 Payback 50 100% 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate -- 100% 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15 20%
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90% 10 30%
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift -- 100% 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20 30%
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM# Move Name Type Category Power Accuracy PP Effect Rate
TM85 Dream Eater 100 100% 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90% 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100% 10 10%
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Move Tutor Moves
Generation V
Tutor# Move Name Type Category Power Accuracy PP Effect Rate
MT01 Covet 60 100% 40 --
The user endearingly approaches the foe, then steals the item the foe is holding.
MT03 Drill Run 80 95% 10 --
The user crashes into its target while rotating its body like a drill. It has a raised critical hit rate.
MT04 Bounce 85 85% 5 30%
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
MT05 Signal Beam 75 100% 15 10%
The user attacks with a sinister beam of light. It may also confuse the target.
MT06 Iron Head 80 100% 15 30%
The foe slams the target with its steel-hard head. It may also make the target flinch.
MT08 Uproar 90 100% 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
MT09 Seed Bomb 80 100% 15 --
The user slams a barrage of hard-shelled seeds on the target from above.
MT10 Dual Chop 40 90% 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
MT12 Gunk Shot 120 70% 5 30%
The user shoots filthy garbage at the target to attack. It may also poison the target.
MT13 ThunderPunch 75 100% 15 10%
The foe is punched with an electrified fist. It may leave the target with paralysis.
MT14 Fire Punch 75 100% 15 10%
The target is punched with a fiery fist. It may also leave the target with a burn.
MT15 Ice Punch 75 100% 15 10%
The foe is punched with an icy fist. It may leave the target frozen.
MT16 Last Resort 140 100% 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
MT17 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
MT18 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
MT19 Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
MT20 Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
MT24 Iron Tail 100 75% 15 30%
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
MT26 Earth Power 90 100% 10 10%
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
MT27 Zen Headbutt 80 90% 15 20%
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
MT28 Foul Play 95 100% 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
MT29 Superpower 120 100% 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
MT30 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
MT31 Dragon Pulse 90 100% 10 --
The target is attacked with a shock wave generated in the user's gaping mouth.
MT33 Bind 15 85% 20 --
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
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