The Pokémon Factory: It Starts With An Idea



It Starts With an Idea    Version 3.5


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HM List

The following list shows the 20 Hidden Machines that can be found in Bombur. Move info is included, just as the location where you can obtain them. Not all of the HMs are necessary to advance in Bombur, but you should probably take them with you anyway, just in case. Trainers that travel in groups have of course the advantage of being able to help each other with CUTting, ROCK SMASHing, and the likes.
For reference to the locations mentioned below, view the map of Bombur.



#01 Cut
Cuts the foe with sharp scythes, claws, etc. Power 50 | Acc. 95% | 30 PP
Location: Decorus Woods  
Out-of-battle effect: cuts plants to clear the way

#02 Trailblaze
A firey dash strikes with power equal to your SPEED. Power * | Acc. 55% | 20 PP
Location: Bastion Gym  
Out-of-battle effect: allows crossing slippery ice paths

#03 Rock Climb
User climbs up rocks. May induce CONFUSION. Power 90 | Acc. 85% | 15 PP
Location: Askorun Gym  
Out-of-battle effect: climbs high cliffs and walls made of rocks

#04 Headbutt
A ramming attack that may cause flinching. Power 70 | Acc. 100% | 15 PP
Location: Grandis Forest  
Out-of-battle effect: knocks pokémon out of trees

#05 Dig
Digs underground the first turn and strikes next turn. Power 60 | Acc. 100% | 10 PP
Location: Goodwill Gym  
Out-of-battle effect: digs to travel through underground tunnels

#06 Sing
A soothing song lulls the foe into a deep slumber. Power -- | Acc. 55% | 15 PP
Location: Bastion City  
Out-of-battle effect: calms down violent storms

#07 Surf
Creates a huge wave, then crashes it down on the foe. Power 95 | Acc. 100% | 15 PP
Location: Vantos Village  
Out-of-battle effect: surfs over lakes and seas

#08 Defog
Flaps wings to defog. Lowers the foe's evasiveness. Power -- | Acc. -- | 15 PP
Location: Pagan Forest  
Out-of-battle effect: removes all fog in a certain area

#09 Cloud Call
Summons a small cloud to ride on. Power -- | Acc. -- | 10 PP
Location: Vintage Gym  
Out-of-battle effect: rides a cloud over water and ground obstacles

#10 Flash
Looses a powerful blast of light that cuts accuracy. Power -- | Acc. 70% | 20 PP
Location: Fulgida Town  
Out-of-battle effect: illuminates dark caverns and tunnels

#11 Fly
Flies up on the first turn, then strikes on the next turn. Power 70 | Acc. 95% | 15 PP
Location: Nidivum Town  
Out-of-battle effect: flies you to any visited town

#12 Rock Smash
A rock-crushing attack that may lower DEFENSE. Power 20 | Acc. 100% | 15 PP
Location: Maerd Gym  
Out-of-battle effect: destroys rocks to clear the way

#13 GuidingLight
A guiding light that ensures the next move's hit. Power -- | Acc. 100% | 5 PP
Location: Collucere Lighthouse  
Out-of-battle effect: guides you through (supernatural) dark places

#14 Strength
Builds enormous power, then slams the foe. Power 80 | Acc. 100% | 15 PP
Location: Cargan Graveyard  
Out-of-battle effect: moves huge rocks and obstacles

#15 Travel
Transports through Cyber Realm walls. Power 70 | Acc. 95% | 15 PP
Location: Bastion City  
Out-of-battle effect: moves instantly to any previously-visited area of Cyber Realm

#16 Aquagel
A soothing gel stops damage taken from heat. Power -- | Acc. -- | 5 PP
Location: Calida Harbor  
Out-of-battle effect: allows crossing through lava areas

#17 Landslide
Traps and buries the foe in an avalanche for 3 to 5 turns. Power 80 | Acc. 90% | 10 PP
Location: Ardor Gym  
Out-of-battle effect: fills valleys and craters with rocks

#18 Waterfall
Charges the foe with speed to climb waterfalls. Power 80 | Acc. 100% | 15 PP
Location: Torkenhow Hill  
Out-of-battle effect: climbs waterfalls

#19 Dive
Dives underwater the first turn and strikes the next turn. Power 60 | Acc. 100% | 10 PP
Location: Ferrarum Fortress  
Out-of-battle effect: dives to travel underwater

#20 Magic Bean
Plants the seeds of a vine that strikes the next turn. Power 90 | Acc. 100% | 10 PP
Location: Silvos Edge Village  
Out-of-battle effect: creates vine that can be climbed to reach high platforms or FLYing pokémon



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